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Some nice and realistic thing for tanks

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Killen

Member
Flip link me to a video? I have no idea what tank gameplay style you are refering to. Spare the ignorant one, Harrybinladen!
If i remember right, in tanks you have two seats. Pilot/loader and a machine gunner. You can look inside the tank or you can open the Hatch and expose yourself, but with a increased view
 

VonMudra

Well-known member
Depends on the map, and map size. Currently we aren't planning to have any tanks in the first release- that is something we specifically want to pionier and work heavily on for the second release, so as to make sure it is highly polished. That said, we will try to have realistic proportions, and of course, showcase the actual tanks that took part in the battle portrayed. This, of course, means the Germans won't always be having great, wonderful tanks- 21st Panzer Division went into the beginning of Normandy operating everything from Panzer IVH's to Panzer IV D's still equpped with the short 75mm, and even Panzer IIIN's. And, of course, there were plenty of captured 1940-era French tanks tooling about Normandy as well (and even 38 Panzer 1C's).
 
I am against having anyone else control the tank, why? AI will be far too slow and not everyone will be able to control the tank effectively. Players... Imagine a clueless driver or an afk loader. What will you do? There are so many factors and so many complications that will make play here. My suggestion? tank commander takes control of the main gun and driving and spotting, he can have a hull gunner and the secondary gun for the radio operator if any. You cannot simulate everything even if it is a realistic game.

and why not? It was done in WWOL 15 years ago. You could multi armor,air,and sea.....

In armor you could invite another player to drive/gun in armor. Flying bombers you had pilot could invite a bombardier or tail gunner. Sea fairing the same.

Only time a crew member went afk, was flying HE-111s from Germany to bomb Allied factories in England. BTW that was a 3 hr flight. Cant simulate realistic...................... pffffffffft
 

Sydd

Member
and why not? It was done in WWOL 15 years ago. You could multi armor,air,and sea.....

In armor you could invite another player to drive/gun in armor. Flying bombers you had pilot could invite a bombardier or tail gunner. Sea fairing the same.

Only time a crew member went afk, was flying HE-111s from Germany to bomb Allied factories in England. BTW that was a 3 hr flight. Cant simulate realistic...................... pffffffffft

So based on something that happened 15 years ago you can be certain of that once the games up and running there will be no afk-ers and will be something that happens rarely? Games evolve, gamers do as well. The level of idiocy that's found today far surpasses that of the past. Also note that I choose my words very very carefully. I said that there's a limit to simulating realism in games. Besides the sheer amount of work that would be required to model the interiors of the tanks that participated in the war would be ridiculous, not to mention additional scripting and a lot of thinking and planning to just ensure that it is even possible for multi person tank combat. You're nothing but delusional if you think you can casually stroll in here and give me an example of what happened 15 years ago to try and assure me that there will be no afk-ers.

Oh did you know? TW is actually a realism game not a simulator. There's a difference if you didn't know.
 

FlyingR

Member
Sydd chill man, what has been implemented 15 years ago can be implemented today too, in PR and ARMA for example... the amount of teamwork that happens in Armor and CAS (Close Air Support) is very high. People are willing to do make this work, if the squad leader before playing states the rules and stuff of tank squad, it would be much better.

I would prefer no AI, as it wouldn't be immersive. Just imagine strolling down with the tank, talking about bullcrap and then suddenly you spot an enemy armor and y'all get ready for **** to go down!

Check the video of what a tank could look like... just imagine it in a WWII setting.

[video=youtube;VAH69uTN_cM]https://www.youtube.com/watch?v=VAH69uTN_cM[/video]
 

Sydd

Member
Sydd chill man, what has been implemented 15 years ago can be implemented today too, in PR and ARMA for example... the amount of teamwork that happens in Armor and CAS (Close Air Support) is very high. People are willing to do make this work, if the squad leader before playing states the rules and stuff of tank squad, it would be much better.

I would prefer no AI, as it wouldn't be immersive. Just imagine strolling down with the tank, talking about bullcrap and then suddenly you spot an enemy armor and y'all get ready for **** to go down!

Check the video of what a tank could look like... just imagine it in a WWII setting.

[video=youtube;VAH69uTN_cM]https://www.youtube.com/watch?v=VAH69uTN_cM[/video]

My only problem here is afk-ers and how they will be replaced, if at all..
 

Fliper

Member
People are willing to do make this work, if the squad leader before playing states the rules and stuff of tank squad, it would be much better.

I would prefer no AI, as it wouldn't be immersive. Just imagine strolling down with the tank, talking about bullcrap and then suddenly you spot an enemy armor and y'all get ready for **** to go down!

Check the video of what a tank could look like... just imagine it in a WWII setting.

[video=youtube;VAH69uTN_cM]https://www.youtube.com/watch?v=VAH69uTN_cM[/video]



I disagree.
 

Aniallator

Member
IMO, we need AI crewmen. There'll be a moment where someone goes AFK, or someone won't use a mic, and an AI system will be needed to fill the gaps when those people are booted. Let the commander and gunner give the AI movement orders, and let the commander give firing orders.

If necessary, a tank can thus be controlled by one player.
 

Sydd

Member
IMO, we need AI crewmen. There'll be a moment where someone goes AFK, or someone won't use a mic, and an AI system will be needed to fill the gaps when those people are booted. Let the commander and gunner give the AI movement orders, and let the commander give firing orders.

If necessary, a tank can thus be controlled by one player.

This!
I can totally understand the realism aspect and we all long for it. There's a margin of error for a bomber in the skies to have one afk gunner out of idk 3?4? gunners. When it comes to tanks which are compact every single crewman has a vital role to play and a tank is simply not able to function without it. In other words there's almost 0 margin for error in a tank. Because of this, I prefer solo tank or AI.
You think its immersive if someone suddenly goes afk to have.. idk fkin dinner in the heat of battle? When it comes to humans there are soooo many factors that come into play over 90% of them can just be accounted under stupidity, idiocy or laziness. I'm sorry if you think I'm all touchy but when it comes to tanks.. I will be sensitive unless you convince me that something is better.
 

Pjosip

Member
Vanguard Backer
I think it would be the best to make tanks usable by a single person as long as there are benefits for having more crew members.

Also, server options!
 

VonMudra

Well-known member
Although it is still under discussion, I mostly come down on the side that tanks should by useable by one person, as that one person represents a well trained, well oiled team that has been working together for months or even years- something that you will RARELY ever find on a server, much less a team that actually cares about what the other person wants to do. Of course positions for hull gunner, and maybe even a commander position to act as a spotter will be open, but the main thing should be ease of use- not allowing idiots to run amok with someone's tank. That said, I imagine we could allow a driver's position if it is only reachable by entering the main user's position first, then moving over to it, thus preventing someone from using the driver's position unless the original operator allows it.
 

Aniallator

Member
Although it is still under discussion, I mostly come down on the side that tanks should by useable by one person, as that one person represents a well trained, well oiled team that has been working together for months or even years- something that you will RARELY ever find on a server, much less a team that actually cares about what the other person wants to do. Of course positions for hull gunner, and maybe even a commander position to act as a spotter will be open, but the main thing should be ease of use- not allowing idiots to run amok with someone's tank. That said, I imagine we could allow a driver's position if it is only reachable by entering the main user's position first, then moving over to it, thus preventing someone from using the driver's position unless the original operator allows it.

+1
 

FlyingR

Member
I don't know, putting bots in the tank and make it a one driver tank seems like the easy solution for me. For a game of this proportion I would be seeing to have very realistic features in every aspect. Please don't get me wrong, it is realistic and professional, and I will play it no matter what, but it would be cool that it could be implemented in every asset like tanks and hopefully even later planes.

I've played many times in PR with 2 team tank, and also in WWIIO, it was as pro as it can get. Formations, tactics, strategy, cooperation, work together and such and it's the best thing ever. MOST people do want to work together.

Idiots can and will be everywhere, noob squad leaders will do whatever, will also be AFK in very important parts or just quit battle randomly when attacking or defending, normal soldiers taking important kits and running off, commanders pushing every button randomly. Also there will be noobs in one man tank screwing around, going wherever and not paying attention, or bailing the tank in the middle of the map... and that is worse...

Everybody intentionally or not will **** up, will be AFK to take a **** or because wife is calling, it can happen to anyone. Don't just stigmatize the tanks. Any person that is AFK or running around, doesn't matter if infantry or tank can ruin a game.

Plus, generally, it would be up to the players, Squad leaders, Commanders and ADMINS to remove players who are not playing fair, not following the rules and disrupting team play. If a person is messing around, Admins should be notified or could get a vote kick from the people. If you guys can't trust fellow player then go play World of Tanks or COD. Games like these is where you depend on everyone, and if it doesn't work, you look for a solution (vote kicking, telling admins, etc.).

I completely understand that there is a lot of work involved, and it is hard, and devs may not have enough time, and for sure I trust their judgments as to what is best for the game, but I would love it if they could try and see if it works.
 

Sydd

Member
Very true Flying.

I've said it on many occasions that there will always be moments like this. Regardless you're in a C47 skytrain or hiding along the dykes to outsmart tanks or anything, always there will be moments where something idiotic will happen, this is precisely why I think a 1 person tank will be effective. Ofc I can imagine the fun we can have if theres a proper functioning squad, sadly I see that in this case the cons outweigh pros at a colossal rate. The reason I won't accept mistakes in a tank is simple... gunner goes afk.. well your entire tank can get busted cause of that.

I agree with Mudra and his proposition, its clean, effective, simple. I'd very much like to do what I'm supposed to be doing in a tank, shooting bad guys and laying down heavy suppressing fire from a distance. Not struggle with controls and comms to get my driver to move 3 inches to the left cause the gunners vision is blocked due to a tree bark.
 
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