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Some nice and realistic thing for tanks

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Sydd

Member
I am against having anyone else control the tank, why? AI will be far too slow and not everyone will be able to control the tank effectively. Players... Imagine a clueless driver or an afk loader. What will you do? There are so many factors and so many complications that will make play here. My suggestion? tank commander takes control of the main gun and driving and spotting, he can have a hull gunner and the secondary gun for the radio operator if any. You cannot simulate everything even if it is a realistic game.
 

drummer93

Member
I am against having anyone else control the tank, why? AI will be far too slow and not everyone will be able to control the tank effectively. Players... Imagine a clueless driver or an afk loader. What will you do? There are so many factors and so many complications that will make play here. My suggestion? tank commander takes control of the main gun and driving and spotting, he can have a hull gunner and the secondary gun for the radio operator if any. You cannot simulate everything even if it is a realistic game.

AFK players are a problem in other many games, and you can't do nothing. Maybe as a tank commander you could kick the players
that aren't doing their jobs, or change player positions too. I dont know, are just ideas. Obviously, the easy way Is that you control the entire tank
 

FlyingR

Member
Troublesome players are everywhere... There can be many ways to deal with that. Usually when players join a specific squad like Armor or Planes, it's the more experienced players so they always to play as professional as possible. Also, one thing, if it you want to make it less complicated, just eliminate the loader or add as drummer said, an AI, once again I'm all against bots.

You could do the Commander (turret/mg)
Driver
Gunner
Secondary Gunner

When you play all together, it will make it more immersive and people work hard to be the best and obtain the objectives!
 

Sydd

Member
AFK players are a problem in other many games, and you can't do nothing. Maybe as a tank commander you could kick the players
that aren't doing their jobs, or change player positions too. I dont know, are just ideas. Obviously, the easy way Is that you control the entire tank

Yeah, I've been thinking about this, questions are, how do you choose who is a gunner and who isn't
lets say you're in the queue for a gunner, what's the guarantee you will get in? Cause keep in mind the fun stuff here will be gunnery and tank commanding. Do you have to own a tank to drive it or for gunnery? It makes less sense the more you think about it. What if the tank commander is an utter noob and abuses his position? You could argue that he can be evicted by a vote for mutiny. Okay great, who the heck fills the empty spot then?

Like I said the more you think about it the more complicated it gets, this is because nobody has implemented it to date. I can see why you'd like the idea of having multiple crewmen in a tank and its fun if you're in a clan but not so if you're going random play. Therefore its better to have gunners for the tank's lmg/hmg and have the tank commander pilot the entire tank. Its not only simple but also effective. Also many will fear tanks being op. Well they were thats why they are fkin tanks! But they will be slow and clumsy have a slow reload as well, everything will be having a draw back at the end of the day.

I believe tw should not only be about realism and teamplay but also how every player utilizes his/her assets whilst covering for the drawbacks each asset has.
 

FlyingR

Member
First come first serve, but there should be a specific squad for armor, and other assets as well. The commander, who should be an experienced player should have the best judgement and decide who is a new player but does the effort to play as a team and a noob who wants to ruin the game.
 

drummer93

Member
Sydd

I was thinking in a system like BF2/PR. The tank crew is like a squad, and you have classes in it. You first have to join the squad and then select the class that is unoccupied. Like PR, maybe you want be AR but other member chose it, and well, you choose medic, for example. Obviously as squad leader (tank commander) you can kick some people if you want to play with friends, that is the best option for the coordination.


And now the question is, who will be tank commanders?. I dont know, maybe we have to discuss about special classes, like snipers, who are uniques. Maybe you can postulate, and the system chose the tank commanders randomly, and then the squad is created
 

Sydd

Member
This still doesn't answer the questions I presented.
1. Who occupies the empty seat after a tank commander is booted out for being a moron and is replaced by another member?

2. What sort of teamwork can you expect in a random game if you apply for a driver spot, how do you communicate with the others if they have no mic?

3. Will implementing this also mean that if a shell penetrates the tank everyone in relevant positions get injured or probably die?

Tanks are the one thing where teamplay needs to be top notch you literally have to function as one object and lags, problems with communication will prevent that
not to mention this entire thing will drastically delay the introduction of tanks entirely if it is implemented. One man tank is much easier and believe it or not, much more effective than a 4-6 man tank team.
 

FlyingR

Member
This still doesn't answer the questions I presented.
1. Who occupies the empty seat after a tank commander is booted out for being a moron and is replaced by another member?
You either move to another tank crew who needs a player or you ask for someone. If not, then too bad, you're whole team does not want to help you. Which happens often in many games including PR.

2. What sort of teamwork can you expect in a random game if you apply for a driver spot, how do you communicate with the others if they have no mic?
In TW you should be able to name your squad like "Armor MIC" so if you don't have microphone you will be kicked out. Or maybe the servers could make rules that to use assets you need to use microphone. For example if I play in PR, I will make a squad called "Mumble INF" or "Teamwork MIC" meaning that it's an infantry squad only for players with microphone.

3. Will implementing this also mean that if a shell penetrates the tank everyone in relevant positions get injured or probably die?
That would be cool, hopefully this will be implemented!

Tanks are the one thing where teamplay needs to be top notch you literally have to function as one object and lags, problems with communication will prevent that
not to mention this entire thing will drastically delay the introduction of tanks entirely if it is implemented. One man tank is much easier and believe it or not, much more effective than a 4-6 man tank team.

The most important factor of the whole game is infantry... if you have an infantry squad that does not cooperate I think it can cause more chaos than a tank crew... If we do not get the infantry squads to work together then this will definitely lead to failure. If you do not make a squad function as one, many things can go wrong man. I prefer to wait for a realistic tank than a not-so realistic tank, I don't mind waiting for it.
 

drummer93

Member
Sydd

1. that it's weird, can you boot your squad leader in BF2?

2. in this kind of game have a microphone is almost as important as having a mouse

3. maybe, why not

Have in account that a tank it's a powerful weapon, and can destroy whole platoons in minutes. Have to be difficult to use, or could result too "OP". I know that you dont want a H&G here hahaha
 

Sydd

Member
My only issue with this is that I cannot see a tank functioning as it would. Infantry have a small room for error, can you say the same for a tank? Driver needs to learn to angle the tank effectively if he fails to understand that.. its over. I said it once earlier and I will say it again. Not everything can be simulated like it was in war. I'd rather have the tank all to myself than have a bunch of randoms in with me who may or may not know what they are doing. Nobody has attempted this ever, why? Cause everyone's doing it? Well I don't think so... I think that many have tried but it just cannot work in that manner simply because of the sheer amount of scripting, the amount of bugs.

Tanks maybe op sure but having that turret swivel slow as they really did, ridiculously poor vision (the dust kicking up after a shot is fired) etc is just enough to keep tanks in check and at their limits. Realism in a game can only get you thus far, besides judging from the video they posted about the cromwell tank I'd say I am certainly right about them implementing single person tanks. Its a lot more easier to use, way more effective and just spares a ridiculous amount of time imagine having to model every inch of the interior of the tank...

I still am not convinced that multi person tanks are the way to go. Just cause PR has an effective squad system doesn't necessarily mean it can be implemented effectively. Flying do you remember how I had a mic and it still wouldn't work? To some extent I could more or less understand what we were doing but is that possible if we were in a tank and say I was the driver? I highly doubt it. There will always be people with some sort of technical issues and you cant expect to just name the squad in a manner and kick the person.

Besides you guys behave like its no big deal that a squad mate is lost after someone is booted, lets say nobody joins in later on, what if the fkin driver was kicked? and you have no replacements for him?

Tl;Dr: Multi person tanks just cannot work not because of lack of scripting but because of human error. There is just little to no margin for error in a tank crew, one false move will mean the end.
 

Killen

Member
Guys i know that i can sound idiot, but, why are we talking about tanks if they are not in the OVERLORD chapter?
I mean, we have time to discussione about tanks :)
 

Sydd

Member
Guys i know that i can sound idiot, but, why are we talking about tanks if they are not in the OVERLORD chapter?
I mean, we have time to discussione about tanks :)

Hmm well because A. Tanks are the kings of battlefield. B. Everyone is looking forward to tank combat.. not to mention the Tiger! C. Its a friggin tank thread.

There's a saying where I come from :p What you can do tomorrow, may as well do it today.. What you can do today.. may as well do it right now. So I pretty much justified why we are discussing about tanks now :p

Damn I'm good!
 

Killen

Member
Hmm well because A. Tanks are the kings of battlefield. B. Everyone is looking forward to tank combat.. not to mention the Tiger! C. Its a friggin tank thread.

There's a saying where I come from :p What you can do tomorrow, may as well do it today.. What you can do today.. may as well do it right now. So I pretty much justified why we are discussing about tanks now :p

Damn I'm good!

In my opinion? I hate tanks hahah ;) maybe i can change idea in the next future, who knows
 
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