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will all building be enterable when game is official

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Guillaume

Pathfinder Games
I have another concern, will be able to switch on and off the lights? That could be really handy, especially in the little building on the bridge.
You won’t be able to turn the lights on or off. However some lights will be destructible so you will be able to shoot some lights sources (intentionally or not) to turn an area dark!
 

Esu21

Member
You won’t be able to turn the lights on or off. However some lights will be destructible so you will be able to shoot some lights sources (intentionally or not) to turn an area dark!

If lights could be turned on and off,I just imagine that there would be some derps from Youtube recording how they pass the entire fight turning on and off the lights for a video probably called "Traction Wars Funny Moments" xD
 

SpaceCroissant

Well-known member
If lights could be turned on and off,I just imagine that there would be some derps from Youtube recording how they pass the entire fight turning on and off the lights for a video probably called "Traction Wars Funny Moments" xD

Oh we have plenty of those "funny moments" :D
 

Aniallator

Member
Ah, all good stuff to hear :D Because there'll be quite a few night maps in TW, I think player-controlled lighting is important. Squad leaders ought to have flare guns (on night maps only), and perhaps flashlights; among HE and smoke rounds, mortarmen should have flare rounds available.
 

FlyingR

Member
Yes Ani! I believe there should be flashlights! But my reasoning is due to the players having to use the map with the hand (maybe like H&G), so during the night they would need to use the flashlight to see it! Sadly, from the screenshots, maps will be either on the top right corner or the usual big map. Hopefully they change that :D
 

Aniallator

Member
Sadly, from the screenshots, maps will be either on the top right corner or the usual big map.

To orientate properly you’ll have to pull out a physical map, so you can’t use your weapon at that moment -just as in real life. Depending on your class you’ll have a more or less detailed map.


So fear not, my dear Flying, for there shall be a physical map as well. As the quote says, we'll sling our weapons to pull the map out, and the map will be more or less detailed depending on your class (I assume the commander and SLs have a more detailed map). That's a quote from
http://www.tractionwars.com/news-room/2821-dev-blog-15-heads-up.html :)

IMO when you select your flashlight you'd sling your weapon, so you're just using the flashlight; pistols are an exception, you should be able to use a flashlight and a pistol at the same time.
 

FlyingR

Member
Daaaaaaaamn! Incredible hanni <3!!!! This is going to be awesome!! :D
Then you should use the flashlight and map if it's very dark outside!

In WWII, they didn't have a way to fix the flashlight with the guns? Just like the bayonets? I mean, it would give your position away for sure though.
 

Aniallator

Member
I'm sure some inventive souls taped a flashlight to their weapon when the time came, but no, there weren't flashlight mounts.

And I agree, we should be able to hold our physical map and our flashlight at the same time.
 
Re: Will all buildings be enterable when game is official

Well you have to understand that if all buildings were enterable, it would be detrimental to game-play. If for example British players were attacking a village defended by 10 Germans, and the village consisted of say 16 buildings, all of which are enterable - then the players fighting in that village would be very spread out from one another, meaning less combat encounters, and the ones you would encounter in that hypothetical situation would be 1 on 1, or 2 on 2 encounters - which is a little boring. If we can focus the players, almost into purposely constructed combat zones then more interesting gameplay is developed.

But yes we will have structures that you can enter, it varies between locations but your probably looking at 25-35% of structures will be enterable. And the enterable structures will have open and close doors.



hello, first of all. im sorry for responding so late, i just found this game. and im really hyped.

i see something wrong with your statement from a real life view rather then a game development view.

if you had a village with 16 buildings, all of which are enterable. and only 10 Germans had to defend it then you would choose 1 or 2 buildings that offer the best tactical advantage. and occupy those building(s) right? from the other teams perspective. they are entering an enemy village in the first place. they should be prepared for ambushes as they should prepare to conduct house to house searches as they would in real life. i think having all buildings enterable adds to the replay ability of a map. if you for instance had a map with 16 houses and only 35% were enterable. then that limits the freedom of playing the game tactically. because lets be real. if this game is going to be team oriented. and if people were going to play as a team. then its obvious 10 germans would defend 1 big building. and the attacking british will have to sweep the village and be on their toes at all times. which sounds fun. if you are going to have 35% of the buildings enterable. then soon you will see that just like in many other games. as soon as people spawn they take they same path. and the same route along the map. and it just becomes one big camp fest. take Project Reality. i would say 80% of the buildings are enterable, and i would say this already limits it to an extent. but there are maps where only 10-20% of the building are enterable. and those are some of the worst maps in pr where it basically turns into a sort of corner to corner, nowhere else to go street battle. which gets boring pretty fast. i would like to be able to kick in a door of any random building once i take fire. and put myself behind some cover.
 

FlyingR

Member
Re: Will all buildings be enterable when game is official

hello, first of all. im sorry for responding so late, i just found this game. and im really hyped.

i see something wrong with your statement from a real life view rather then a game development view.

if you had a village with 16 buildings, all of which are enterable. and only 10 Germans had to defend it then you would choose 1 or 2 buildings that offer the best tactical advantage. and occupy those building(s) right? from the other teams perspective. they are entering an enemy village in the first place. they should be prepared for ambushes as they should prepare to conduct house to house searches as they would in real life. i think having all buildings enterable adds to the replay ability of a map. if you for instance had a map with 16 houses and only 35% were enterable. then that limits the freedom of playing the game tactically. because lets be real. if this game is going to be team oriented. and if people were going to play as a team. then its obvious 10 germans would defend 1 big building. and the attacking british will have to sweep the village and be on their toes at all times. which sounds fun. if you are going to have 35% of the buildings enterable. then soon you will see that just like in many other games. as soon as people spawn they take they same path. and the same route along the map. and it just becomes one big camp fest. take Project Reality. i would say 80% of the buildings are enterable, and i would say this already limits it to an extent. but there are maps where only 10-20% of the building are enterable. and those are some of the worst maps in pr where it basically turns into a sort of corner to corner, nowhere else to go street battle. which gets boring pretty fast. i would like to be able to kick in a door of any random building once i take fire. and put myself behind some cover.


All of my Yes to this guy!
 

Killen

Member
Re: Will all buildings be enterable when game is official

hello, first of all. im sorry for responding so late, i just found this game. and im really hyped.

i see something wrong with your statement from a real life view rather then a game development view.

if you had a village with 16 buildings, all of which are enterable. and only 10 Germans had to defend it then you would choose 1 or 2 buildings that offer the best tactical advantage. and occupy those building(s) right? from the other teams perspective. they are entering an enemy village in the first place. they should be prepared for ambushes as they should prepare to conduct house to house searches as they would in real life. i think having all buildings enterable adds to the replay ability of a map. if you for instance had a map with 16 houses and only 35% were enterable. then that limits the freedom of playing the game tactically. because lets be real. if this game is going to be team oriented. and if people were going to play as a team. then its obvious 10 germans would defend 1 big building. and the attacking british will have to sweep the village and be on their toes at all times. which sounds fun. if you are going to have 35% of the buildings enterable. then soon you will see that just like in many other games. as soon as people spawn they take they same path. and the same route along the map. and it just becomes one big camp fest. take Project Reality. i would say 80% of the buildings are enterable, and i would say this already limits it to an extent. but there are maps where only 10-20% of the building are enterable. and those are some of the worst maps in pr where it basically turns into a sort of corner to corner, nowhere else to go street battle. which gets boring pretty fast. i would like to be able to kick in a door of any random building once i take fire. and put myself behind some cover.

I think that the game becomes too campy, if you have a lot of enterable houses
 

Aniallator

Member
Re: Will all buildings be enterable when game is official

hello, first of all. im sorry for responding so late, i just found this game. and im really hyped.

i see something wrong with your statement from a real life view rather then a game development view.

if you had a village with 16 buildings, all of which are enterable. and only 10 Germans had to defend it then you would choose 1 or 2 buildings that offer the best tactical advantage. and occupy those building(s) right? from the other teams perspective. they are entering an enemy village in the first place. they should be prepared for ambushes as they should prepare to conduct house to house searches as they would in real life. i think having all buildings enterable adds to the replay ability of a map. if you for instance had a map with 16 houses and only 35% were enterable. then that limits the freedom of playing the game tactically. because lets be real. if this game is going to be team oriented. and if people were going to play as a team. then its obvious 10 germans would defend 1 big building. and the attacking british will have to sweep the village and be on their toes at all times. which sounds fun. if you are going to have 35% of the buildings enterable. then soon you will see that just like in many other games. as soon as people spawn they take they same path. and the same route along the map. and it just becomes one big camp fest. take Project Reality. i would say 80% of the buildings are enterable, and i would say this already limits it to an extent. but there are maps where only 10-20% of the building are enterable. and those are some of the worst maps in pr where it basically turns into a sort of corner to corner, nowhere else to go street battle. which gets boring pretty fast. i would like to be able to kick in a door of any random building once i take fire. and put myself behind some cover.

Imagine that from a development standpoint, 80 percent of the gorgeous buildings we see in TW media being given detailed interiors; remember, TW won't have empty rooms for interiors like PR. Peek into houses in screenshots and videos, and you can see the sheer amount of detail that goes into interiors in TW.

While you make a good point, I'm happy we have even 35 percent. Plus, if you enter a firefight without an enterable building next to you, I'm sure the mappers have integrated alleys, fences, walls, et cetera to make up for it.

See Traction Wars - WWII Realism Game - Dev Blog #21: Digging into the Detail (Part 3/3) for a glimpse of the amount of detail that goes into placing objects for a single non-enterable house.
 
Re: Will all buildings be enterable when game is official

Imagine that from a development standpoint, 80 percent of the gorgeous buildings we see in TW media being given detailed interiors; remember, TW won't have empty rooms for interiors like PR. Peek into houses in screenshots and videos, and you can see the sheer amount of detail that goes into interiors in TW.

While you make a good point, I'm happy we have even 35 percent. Plus, if you enter a firefight without an enterable building next to you, I'm sure the mappers have integrated alleys, fences, walls, et cetera to make up for it.

See Traction Wars - WWII Realism Game - Dev Blog #21: Digging into the Detail (Part 3/3) for a glimpse of the amount of detail that goes into placing objects for a single non-enterable house.


just like in battlefield. im telling you, if you start putting buildings on a map that you can not enter. it will limit the possibility's and soon everybody will always take the same route (go left past the first non enterable, go right past the next one.) this will turn the game into campfest twitch shooter galore. just like in games like COD (20% of the buildings on each map enterable) or like counter strike. (only anbout 30% enterable buildings in the entire game) instead of giving us the option to go trough a house or occupy it. we will have to go around it. where around the corner a person that knows the map. will be waiting in his favorite camping spot. having 2 options is not enough for a realistic game ( go left or right around the unenterable) giving us a 3rd option will add replay ability. as will it add unpredictability. i will predict right here right now. that on maps with most of the buildings not enter able. will become the most boring rounds in the game. simply because people will get used to which buildings you can and cant enter. this will in turn make it so that if the allies try to find axes forces that occupy a house somewhere. that they basically already know where they are, (since there is only 3 enterable buildings, on a 10 building map. yep i just think that this is the wrong way to go about it. and it will limit the amount of times people will be able to replay the map. and not have the same kind of game, over and over and over again.
 
Re: Will all buildings be enterable when game is official

i think the opposite is true. if you are on 1 side of the street and im on the other. and we start shooting at each other guns blazing. when would it become campy, when we just stand there with no where to go. or when we have the possibility to choose between 10 different houses to enter. you can see it in many games. like i said in my previous comment. PR is a great game with great maps. and allot of possibility to go or enter where ever you want. how ever on the maps where they have limited that possibility. PR a game which isnt a campy or twitchy game at all. turns into camper galore with corner to corner street fights and no where to go except forward. or back where you came from. if it was call of duty then you could take cover behind a car that is conveniently places in the middle of the street. how ever i can tell you from experience that a car isnt any good form of cover. a car is concealment since small arms pretty much go trough a car like a knife trough butter. i would also hate to see these things http://www.digrental.com/uploads/tx_news/concrete_barrier.jpg which have been in like every game ever. standing randomly in the middle of the street. the only time i actually saw one of these things in real life was on the highway and no where else. so im looking foreward to see what the devs do, i hope for more enterable buildings and not streets littered with random props to hide behind like it is some conveniently set up airsoft range or something.
 

Maniche

Level Designer
Pathfinder Games
Re: Will all buildings be enterable when game is official

It's a question about resources, limitations, and game-play really; you could potentially have every building either enterable or non-enterable. A mix between them is preferable I feel, whether that includes 1) that only the buildings at each corner are enterable or 2) some random variation between them, is up for both discussion and further testing before we'll know the definite answer.

Having a strong fortification (that is the enterable building) can both be highly rewarding and destructive in terms of resources available, practical limitations, and game-play and thus require rigorous testing to ensure a we end up at a viable solution.

Hope it answers some questions!
 
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