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Some nice and realistic thing for tanks

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FlyingR

Member
When did Volcol say that? Or did you mean VonMudra :S

What you say can happen with anybody in the game, not just the tanks. As I've said, it can happen with sqd leaders, commanders, person with an LMG who's supposed to suppress but sadly his father called him for dinner so he must leave (his whole squad uncovered to cross a bridge).

Well, in real life, there are struggles in driving a tank or in anything, that is realism... when you get fired at, your screen will go fizzy due to suppression, you won't know how many bullets you have in the mag if you don't count, you will not know your health, you will not see friendly or enemy's name tag, it's much more harder and assimilates to real life. If you want to make it simple just go play COD or Battlefield or any arcade type FPS.

I'm sure that one of the reasons that this game was made for, was to make a WWII realistic game, to sort of feel what it was like being in WWII, to immerse ourselves in it. Driving a tank by yourself or with bots makes you lose that feeling, at least for me.

Either way, what I've noticed is that usually the more experienced players will take the assets like vehicles... and they will work together or do the boring tasks in order to help the team win. I think this goes for many games. In WWIIO, it was the experienced who usually flew the fighters and bombers, in PR it's the same. Usually the noobs will go infantry.
 

Sydd

Member
First off, a note to all readers.. Even if I do say so myself, I try my best to be as discreet and as polite as I can when I am on the forums. Just this once, I am going to be a bit direct on the points, so if you are offended I apologize as that was not my intention.

We have been debating about this topic from page 4, I had to read this entire thread carefully just to make sure I grasped everything and I don't end up being delusional or pulling points from magic hats.

We talked about having AI crewmen, which is an idea that I liked, however after Drummer made mention of ai programming I realized that it has quite a lot of cons and thereby I dismissed the idea, unless provided again.. with a reason to believe that its pros outweigh the cons.

Then we move on to the core of our current topic, multi crew. Advantages? Co-op gameplay alongside friends, realism, immersion and simulating real tank combat experience.
Cons
>Unreliable: Why? technical issues, lag, crewman missing can lead to devastating results.

>Extremely limited flexibility: Different tank commanders had different tactics, Whittman had an aggressive tact and so did his gunner, who knew exactly how Whittman wanted his tank positioned and exactly which targets he would engage. Many have the ideology of passive gunnery which I know from experience in many tank combat games, I am someone who prefers using unconventional measures to dislodge enemy movements as much as I can, Sometimes the crew may not agree with my decisions but are forced to follow orders thereby being less effective than they normally would.

>More work compared to single person tank: It's obvious if you want to have more crewmen in tanks the interior needs to be modeled, their roles need to be polished and at least a little interesting. When compared to single person tanks its a lot less hassle lot less work and scripting.

>High probability for more gunners and tank commanders than drivers or radio operators or loaders, if any: Demand for positions that are more interesting will be higher than regular or boring positions. Everyone loves gunnery how exactly do you suggest you deal with uneven queues which I can guarantee will be there if multiple crewmen is implemented.

> No way to replace afk positions on tanks: I've asked this time and again but I get no answer, this is such a critical aspect. Once a crewmember goes afk or is booted for being stupid who fills his spot? Are you going to leave it empty? From what I read earlier the only direct answer I got for this is, " You either move to another tank crew who needs a player or you ask for someone. If not, then too bad, you're whole team does not want to help you. Which happens often in many games including PR."

"If not, then too bad..." Yep I totally don't mind staying in the middle of an open field cause my driver went to have dinner.

> No way of actually simulating a real crew which trained for years to function together to the extent where each had a clear idea of what the commander desired and what they had to do and when. Fire discipline, Radio discipline, Patience, Following up on orders, Perfect positioning is something that I can perhaps do in a one man tank cause I have the ability to control the entire situation, What's the guarantee that my gunner is going to listen to me to wait until we have visual on the tanks side armor to open fire rather than his front?

> Controls: "If you want to make it simple just go play COD or Battlefield or any arcade type FPS." I am unsure if you misunderstood my words but I mentioned, I'd rather be laying down suppressing fire than struggle with my controls. I get the hint here that you think complicated controls are something that needs to be there on the list of a certified realism game. Well I beg to differ, Realism games attempt to optimize their controls as much as possible but due to the sheer amount of functions they have, they end up being complicated. I was able to play PR decently for a first attempt. I found the controls to be easy so is that an equivalent of a CoD or Battlefield? I would understand if you stated that if I was fooling around but I will simply dismiss that opinion while I am laying down points.

Controls for a single person tank are much easier than that of a multi person crew. A single person can simulate a well trained crew, as Mudra stated and it is thus possible to achieve realism with one person in a tank, however immersion is a different story.

So this is why I think that multi person crew is a bad idea and quite frankly, a waste of time to even be considered worth implementing simply due to the sheer number of disadvantages it has. You're most welcome to prove me wrong, I will be up for a multi crew idea if you're able to do so but until then, I simply don't believe its worth the resources or the precious time the devs can spare.


Oh btw, I meant Mudra not Volcol :p I believe I edited after I realised my silly mistake.
 

drummer93

Member
Sydd
well, I think you've explained your arguments clearly and convincingly. Only one thing , what if the crew should leave the tank?
 

FlyingR

Member
Yeah Sydd well put, but the thing is that most of the problems that you've listed can happen with any player under any situation.

1. Even one person driving a tank will have lag, connection problems and so forth, and it's worse because the whole tank won't be able to be controlled. Whereas if 4 people drive a tank and one person has technical issues, there are still 3 people that can still work out the situation.

2. Sure, if you have your own tank, you can do whatever you want and have your strategies implemented and such. Don't forget though, that if TW implements the squad system, and unless you are squad leader, you will have to follow orders. You might not be able to go all guns blazing or go attack an enemy outpost. It's not all about one person in a tank, it's about the whole squad and overall the whole team. You might be asked to stay put in furthest flag to defend. You think after 10 minutes of waiting you are going to do that well? You are forced to so anyways. Besides, it's all about communication, if you can't communicate well, then you will have problems. If the driver is blocking the gunners view, just say fast and simple.

3. I totally agree with you. I did state that it would be hard and take time. Everything the devs are doing takes time, because they want to have a good quality game. If they are doing it for everything, they should do it for tanks and other assets. Like most people here say, they prefer to wait and have really good quality objects than mediocre stuff in a short time. I would wait for that.

4. If you are in a tank squad you know that you have to know that you might be obliged to do any job or any squad (infantry as well). It's first come first serve or maybe the squad leader's or tank commander's request. If you know a player that is good at something, you tell them to fill this position. It's the same with infantry or w.e. I would request or tell a good player to handle the most complex equipment, and the new players the simpler tanks. I would tell who does what, simple as that.

5. Sydd, if someone goes AFK you cannot do anything about it. Same principle goes infantry as well. As I've mentioned earlier, suppose an infantry squad is supposed to attack a location, you tell LMGs to suppress as you move forward, what if by coincidence the LMG player goes AFK, what are you gonna do? You are already attacking. Or the radioman goes AFK then you see 2 enemy squads heading your way. How would you communicate with other squads/commander. If someone is AFK/kicked then you look for replacements, you ask around, ask people who wanted to be in a tank.

6. From my experience, tank/air crew were more dependent than infantry squad... Sydd, we've played together in PR, when we played, we had many difficulties, including you having communication problems (TS/mumble). Most of the problems are in infantry squads because that's where all the new players are. They run off, pick important equipments, do not listen etc. Infantry players are very very unreliable. As I said before, experienced players will usually take the most important or dullest roles in the game to promote teamwork and win.

7. Sorry Sydd, I probably didn't explain well my point. What I meant about simple, is that I didn't mean the controls itself, I meant the game play as a whole. In realism you have to focus on many things, not just go, kill and die. There are many factors that affect your decisions. In a tank, in real life, and TW being a realistic game, it shouldn't be that easy to drive the tank in the sense of gameplay (not controls). Sometimes you have to wait for an order, or hold a position for the whole game, or calculate the angle of your shot, calculate how many meters, and such. I would be expecting that the vehicles have gearbox drive if they had it. Therefore if you were driving a tank, you would have to focus on the shifts while trying to shoot, while reloading, while seeing where the enemy is, while communicating with other tanks, while seeing where the hell you are going.

Yeah, those are my points, sorry for writing too much hahaha. As I've said before, most people will want to play as a team and help out even if they don't know how to. This game is targeted to a much more selected group so it will make things easier. Myself, and many of you I imagine, if I wanted to drive a tank (or anything really), but sadly I got told to be the loader or get a shitty position, I would do it without questioning and would give my biggest effort do it the best I can. If I really know that I won't be able to do it, I step aside and let other capable person fulfill it, while I do something simple.

If you are going to going to play a game like TW, be respectful, helpful and work as a team. If not, get the **** out.
 

Aniallator

Member
Generally, I agree that one-man tanks are practically (though not technically) more realistic and simpler to use. However, I'm going to answer your statements as though I disagreed with them.

>Unreliable: Why? technical issues, lag, crewman missing can lead to devastating results.
True, but the same can happen anywhere. What happens when you, commanding a one-man tank, have these issues?

>Extremely limited flexibility: Different tank commanders had different tactics, Whittman had an aggressive tact and so did his gunner, who knew exactly how Whittman wanted his tank positioned and exactly which targets he would engage. Many have the ideology of passive gunnery which I know from experience in many tank combat games, I am someone who prefers using unconventional measures to dislodge enemy movements as much as I can, Sometimes the crew may not agree with my decisions but are forced to follow orders thereby being less effective than they normally would.
Depends on who you're playing with.

>More work compared to single person tank: It's obvious if you want to have more crewmen in tanks the interior needs to be modeled, their roles need to be polished and at least a little interesting. When compared to single person tanks its a lot less hassle lot less work and scripting.
Interiors aren't necessary, whether tanks are one-man or not.

>High probability for more gunners and tank commanders than drivers or radio operators or loaders, if any: Demand for positions that are more interesting will be higher than regular or boring positions. Everyone loves gunnery how exactly do you suggest you deal with uneven queues which I can guarantee will be there if multiple crewmen is implemented.
AI.

> No way to replace afk positions on tanks: I've asked this time and again but I get no answer, this is such a critical aspect. Once a crewmember goes afk or is booted for being stupid who fills his spot? Are you going to leave it empty? From what I read earlier the only direct answer I got for this is, " You either move to another tank crew who needs a player or you ask for someone. If not, then too bad, you're whole team does not want to help you. Which happens often in many games including PR."

"If not, then too bad..." Yep I totally don't mind staying in the middle of an open field cause my driver went to have dinner.
AI.

> No way of actually simulating a real crew which trained for years to function together to the extent where each had a clear idea of what the commander desired and what they had to do and when. Fire discipline, Radio discipline, Patience, Following up on orders, Perfect positioning is something that I can perhaps do in a one man tank cause I have the ability to control the entire situation, What's the guarantee that my gunner is going to listen to me to wait until we have visual on the tanks side armor to open fire rather than his front?
True, however players that have tanked together once will be better when tanking together again.

> Controls: "If you want to make it simple just go play COD or Battlefield or any arcade type FPS." I am unsure if you misunderstood my words but I mentioned, I'd rather be laying down suppressing fire than struggle with my controls. I get the hint here that you think complicated controls are something that needs to be there on the list of a certified realism game. Well I beg to differ, Realism games attempt to optimize their controls as much as possible but due to the sheer amount of functions they have, they end up being complicated. I was able to play PR decently for a first attempt. I found the controls to be easy so is that an equivalent of a CoD or Battlefield? I would understand if you stated that if I was fooling around but I will simply dismiss that opinion while I am laying down points.

Controls for a single person tank are much easier than that of a multi person crew. A single person can simulate a well trained crew, as Mudra stated and it is thus possible to achieve realism with one person in a tank, however immersion is a different story.
How are controls simpler in a one-man tank? If anything, they're more complex.

And when you abandon your tank, who are you? Are you commander? Gunner? What?

In the end, guys, I'm for an RO2 tank system (minus the interiors). I experimented in the Panzer IV Ausf. G today, and I believe the way tanks were implemented in RO2 would do well in TW.
 

Aniallator

Member
[MENTION=2433]FlyingR[/MENTION], well put! You make a valid arguement. I wouldn't mind a well-implemented multi-player tank system.

Why not just have an option, like in RO2, to have a one-man tank or a multi-player tank? It's win-win, and I think the best way to go.
 

FlyingR

Member
@FlyingR, well put! You make a valid arguement. I wouldn't mind a well-implemented multi-player tank system.

Why not just have an option, like in RO2, to have a one-man tank or a multi-player tank? It's win-win, and I think the best way to go.

We will keep discussing but reach to no agreement. Most of you prefer it one way, whereas myself and some others prefer it the other way.

At the end of the day, I won't mind if the team chooses one-man tank, it would be disappointing but I would play the game nonetheless. Either way I will usually play infantry anyways. However, if there's a multi-crewed tank, I would play it often and help out when needed. If TW is going for a realistic game, they might as well make it realistic for tanks too.

As I mentioned before, I have trust on the team's judgment to make the game that will suit most of our wants, they will not be able to please everyone. Hopefully they are reading all of these arguments and understand what we are interested in, but I will have no resentment to whatever their final choice will be.
 

Sydd

Member
Drummer, could you elaborate on what you said, I'm afraid I don't quite understand what you asked, its vague.
Ani, Your points are similar to flying's except for some cases so I will get to them. As for the AI, I think we both can agree that trying to implement both AI and multi person is just a waste of time and resources due to the amount of work involved to get an AI to function as needed, not even mentioning the high chances of bugs it may have. So either a proper AI system or a proper multi person tank crew, not both.

1. True but a lot less frustration is involved if you die alone due to technical issues, imagine me being a driver and my mumble not working, we run into an ambush but i cant see anything, tank commander is struggling and yelling at me to get out, I simply cant hear him so I just sit there, number of people frustrated: 4. If we constantly keep dying in a multi person crew there are high chances of people pointing fingers and blaming each other and causing a fight completely crippling the so called "well trained tank crew teamwork" I'd rather die alone due to my technical issues than let my other crew members get killed cause of me not being able to use my mic. Also if I can't listen to what my squad leader says in a 1 person tank, I know he wants me to follow him and work as a 2 tank team, I can follow him and then cover him appropriately like how I did in PR knowing I am to follow Flying and cover him and the team as needed, is this possible if I am in a tank as a driver who has no visual contact with the commander? I wont even know what hes trying to tell me.

2. Well ofcourse there will be a squad system in a tank as well, I think 4 tanks per squad is good as far as single person tanks are concerned, Historically speaking Tigers worked in pairs of 2. I read it somewhere sadly I can't remember where. Teamwork is still very much possible even in single person tanks and this is something I'm excited about. As for your second point, that's a valid one, finally! But allow me to reverse positions and compare both scenarios to you. Multi crew tank: There is a small chance, yes a small chance that you can have fun chatting about stuff. Sadly this is the internet, you as a tank commander will be forced to deal with impatient crew men who think its unfair to defend a spawn point where they cant see any enemies or action, and you end up fighting with your own crew mates, also a chance they can kick you out for poor commanding and ride off with the tank singing yankee doodle do. Then is the single person scenario ofc this is far more drastic the person will disobey orders and fly off with the tank and do something dumb. So this is a situation that's equally worse in both scenarios however... Less frustration and hassle here if a person is alone, you dont end up irritating 4 people.
@ Ani: The internet has thought us one thing Ani, 95% of the people on the internet are self entitled princesses who fancy bunny hopping and doing their own thing and blame others. Therefore there's a high chance that in a multi person crew your'e going to end up with idiots, thereby making this argument point completely valid.

3. I don't mind waiting for a polished game either, but it takes a lot less time to develop a single person tank which can be just as polished. This is my argument right here... Less tank, saying you dont mind waiting doesn't mean a thing if you can get the same quality of gameplay in a single person tank, not to mention more possibility of bugs in a multi crew tank due to more scripting and programming, this is especially true with AI.
@ Ani: Interiors aren't necessary? True but it won't be polished then, how's a gunner going to switch through from the periscope to his gunners view? (They did have more than one view port right? ._.)

4. Flying that is exactly why its a disadvantage in a tank crew. Lets say I am a very good gunner, so good I have the knights cross. But I come a little to late to find a 12 year old on my gunners seat, whose new and knows nothing of how to control the gun, I am telling you that I am damn good but to be fair you wouldn't believe a random person thereby turning the tank to be much ineffective. even more so when compared to queuing up for specific roles from the lobby.

5. Again, I am growing tired of that specific point, it is true it happens everywhere and I am unsure if you know a way to counter that but I most certainly do. If I am an infantry and my LMG unit goes afk, true there may be lack of suppressing fire but I'd make use of grenades to obscure vision, using smoke grenades, and ask the rest of my unit to fire on the move while moving to cover, I believe even an smg unit can provide suppressing fire. after we cross the bridge, we provide suppressing fire to allow the smg unit to come to us. I am specifically asking you what you will do if you're in a tank. Not compare this with infantry, different types of units have different types of outcome when under the exact same problems, for example, what if your driver goes afk when crossing the bridge under fire? What then? You tell me this happens to infantry as well.. that's reassuring to say the least.

6. When TW comes out, you expect tank crewmen to be magically well versed in what they are doing? Every experienced player was once a beginner and there has to be a point where one gets into the entire tank crew gig. Regardless of being new to the entire thing. Every player has a right to try anything they like, I hate to admit this because I am allergic to idiots but it sadly is true. When we played together in PR I knew what we were supposed to be doing by following what mmie and ani and litchu were doing, i.e. following by having visual contact on my other squadmates. Tell me this is possible in a tank.. As far as I know it isn't, I mentioned this earlier, stop comparing tanks to infantry they are two things that have colossal differences when compared with the other. Fact is, a 1 person tank is much better suited when you need reliability. Either you are solely to blame or you can praise yourself for maintaining discipline and waiting for the opportune moment to strike.
@ Ani: This is true, the more experience you gain the better you are, but can you say this with certainty in a random game filled with random players?

7. Flying, I mentioned earlier that I am sensitive to this topic cause I will be maining tanks when they come out. I misunderstood it most likely, my apologies. Gameplay complexities are something I am well aware of, regardless this is a factor you need to deal with even in multi person tanks. What if my driver is unaware of how to angle the tank? I'd have a much better job doing it myself in a one person tank, not to mention its a lot more faster in a single person tank.

@ Ani: Are you joking? They will look complex to someone whose completely new to driving a tank, I mean this will virtually be the first time he is hopping into a tank gameplay in any game. Tank controls have always been similar regardless of it being arcade or simulation, I can play tiger vs t34, a tank simulator game with as much ease as I can play tanks in bf4. Why? Extremely similar key mapping for controls. Only difference is in Tiger vs T34 you had to change the engine RPM and change gears etc. Because multi person tank has never been implemented before it will make things a lot more complicated because players are not experienced or well versed in their controls cause this is something never done before... Therefore single person tanks can be considered to be much easier to use atleast, when compared to multi person tanks. Dude.. I don't think that it is possible to bail out of a tank or hijack another tank in this game. I read it somewhere, one of the devs mentioned it in a suggestion thread I wish I knew which one it was. But for the sake of amusement I will answer that, when you bail out you are either one of the following: A dumbass tank crewman, A very unlucky tank crewman or perhaps both, although I would like the crewman to be represented as a tank commander since he was commanding himself to drive the tank. Also.. What if its a tank where one person commands the radio, gun and tank commander what does that make him? A tank commander? A gunner? or a radio ops guy?

Flying we both share the same ideology when it comes to the essence of a game, teamwork is vital and its something I expect every player to follow. If not, then the game is not for them. But teamwork is possible in single player tanks as well. Like Ani said, and I agree with him on this.. Single person tanks are in pure terms of practicality realistic, you alone are capable of representing a well trained crew. Although not realistic in pure terms of technicality. But it is realistic none the less.

You know Ani, I freaking knew you'd debate just for the sake of doing so, I don't know why, but I knew it :p

Flying, I am currently inclined to believe single person tanks are better, I stated why I believe this to be the case. I have an open mind on this so if you can convince me that multi crew is better, I will be up for multi crew as well but until then facts are facts. I believe that the devs have already started working on tanks, years ago. I think it is safe to assume that one person tanks may be implemented. Just a wild guess also, Mudra hinted... that would perhaps be the case, he is a researcher after all, Mudra a personal plea, can you bring back ask the dragon please :c ?
 

mmiedzianyy

Member
As i was talking with Flying last night, he suggested a very important thing, imagine such situation when there are 20 people on the server and 4 are inside one tank.. 16 players left on the field. Enemies want to have their tank too, so -4 players again and now we have 12 people as infantry left.
The same thing goes when there is 64 players per side or whatever. Few tank will take x4 people inside..
 
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Sydd

Member
Damn that's something I never thought of... Good point mmie.
Flying also,
My problem is reliability I dont trust anyone, but if TW playerbase is made up of our current community, example: mmie, me you ani drummer etc.. I would be encouraging multi person crew cause I know we make an excellent team and we wont be point fingers like idiots, unless ani has that horrible lag and hes a tank gunner... Anyways jokes apart, I'd definately be down for multi person tanks if this was the case, sadly the internet is filled with tons and tons of idiots and because of them, I will want to have my tank controlled by me, not idiots but me.
 

mmiedzianyy

Member
Damn that's something I never thought of... Good point mmie.
Flying also,
My problem is reliability I dont trust anyone, but if TW playerbase is made up of our current community, example: mmie, me you ani drummer etc.. I would be encouraging multi person crew cause I know we make an excellent team and we wont be point fingers like idiots, unless ani has that horrible lag and hes a tank gunner... Anyways jokes apart, I'd definately be down for multi person tanks if this was the case, sadly the internet is filled with tons and tons of idiots and because of them, I will want to have my tank controlled by me, not idiots but me.
I think that you overdo a little. PR players seem to be very oriented in the game and they are taking it seriously. I think that TW will attract the same kind of people and the cooperation will be possible. It is all up the game man. I really believe that there will be majority of players which will attempt to play it right way. But as you mentioned before, Ani and Flying Oslo (hihi), majority does not count to individual. I am for the one man tank. Although it would awesome to storm the bridges with you in a Panzer guys.
 

FlyingR

Member
Damn, the replies are getting longer and longer hahahaha, here we go:

Man, look it's simple, this game won't attract many retards or noobs because it's more complex than most games out there. Why do you think many noobs don't play games like IL-2 or ARMA Tactical Battlefield, or any other realistic/simulator game? Because they don't want to take hours learning how to play, they want the easy game. Most people playing realistic games do opt to work together.

You gotta trust all the players in every squad. This is a game where you have to trust everybody or most people. If you don't trust them, as a squad leader at least, you will always be behind their asses telling them exactly what to do. You already saw the quality of players in TW when we played in PR, we were working as a team, almost everybody was following orders. Most here will work together.

Now many problems you mentioned can be solved with sqd leaders/commanders/admins taking care of the situation. With strict rule servers and disciplined admins and leaders, everything can work out. If a person is complaining when we are defending a flag for like 15 minutes I tell them to stop complaining or I'll kick him out. 99% stay and shut up. If you can't control your men then step aside and keep learning until you can handle them.

Sydd, remember when I told you guys to form a line to take a picture hahahaha... More than following by visual contact, vocal communication is more important. You could be following whoever, but if the squad leader didn't tell you to go anywhere, you are not following the orders but following idiots to run around. In game like these microphone or at least keyboard communication is important. As long as you are communicating, like chat, commo rose or mic, you are good to go.

If you are going to be a squad leader Sydd, give priority to people the most important jobs, this is for tanks, squad leading, important assets and such. If you have new players, you have to have patience and teach them. These are players who want to play seriously, not the noobs who do whatever. You gotta set the rules, teach them how you like things being done, this is not only for crew members but also for squad members and squad leaders in general.

I agree with you that it's practical... but if you want to make it practical, also have one person to man the MGs (including ammo, bi/tri-pods and the mg itself) instead of having 2-3 people working it. Not realistic at all though. 1 man in a tank is not realistic at all.

BTW, mmied I told you that hahaha, yeah if there's on thing that I would be against is the numbers... but then I figured out... 1 tank balances out the fact that 4 players are manning it.
 

Sydd

Member
Err, I am quite sure there will be only one person manning mgs. I am done stating my points again so... I will not elaborate it any more. Flaws are far too great on multi person tank and there has to be a line drawn somewhere that differentiates between whats realistic and what isn't. Its also far too early to speculate what kind of players tw will be attracting and I for one am willing to bet many will be coming over from Heroes and Generals, this further solidifies my guesses of idiots coming over as well, there are good players ofc but there are more idiots than good players this is always a fact in every game, higher the level of difficulty higher the likelihood of someone being a noob or an idiot.

I basically proved that you can achieve realism through one person tanks which can effectively simulate a well trained crew, you just wont have immersion. There's a big difference. Unless there are more advantages for multi crew apart from the "Its more immersive" excuse, I am more inclined to 1 person tanks. Period.
 

Aniallator

Member
When my Internet won't cooperate...

Sydd: Cromwell, two-four-zero!
Me: Got it!
*nothing happens*
Sydd: You have a shot, Ani! Fire!
Me: Firing!
*nothing happens*
FlyingR: Fire now, Ani!
Me: Firing now!
*nothing happens*
*Cromwell turret traverses to face us*
Sydd: ANI FIRE THE F*CKING CANNON!
Me: I ALREADY HAVE!

:p

@FlyingR, if I knew that whenever I spawned in a tank there'd be a complement of seasoned crewmen (or you blokes) there to greet me, I'd agree with you one hundred percent. However, we both know that some players (though not as many as Sydd seems to think) won't have a clue what they're doing, or there just won't be enough players to man the tank.

@Sydd, I think you're overstressing the "most people out there are lone wolves and noobs" factor. Sure there'll be a few bad eggs, but I guarantee you that like other realism games, TW will have a dedicated community, not a bunch of CoD tacticool über-awesomes that just want to grab the nearest sniper and camp.

@ Ani: Are you joking? They will look complex to someone whose completely new to driving a tank, I mean this will virtually be the first time he is hopping into a tank gameplay in any game. Tank controls have always been similar regardless of it being arcade or simulation, I can play tiger vs t34, a tank simulator game with as much ease as I can play tanks in bf4. Why? Extremely similar key mapping for controls. Only difference is in Tiger vs T34 you had to change the engine RPM and change gears etc. Because multi person tank has never been implemented before it will make things a lot more complicated because players are not experienced or well versed in their controls cause this is something never done before... Therefore single person tanks can be considered to be much easier to use atleast, when compared to multi person tanks. Dude.. I don't think that it is possible to bail out of a tank or hijack another tank in this game. I read it somewhere, one of the devs mentioned it in a suggestion thread I wish I knew which one it was. But for the sake of amusement I will answer that, when you bail out you are either one of the following: A dumbass tank crewman, A very unlucky tank crewman or perhaps both, although I would like the crewman to be represented as a tank commander since he was commanding himself to drive the tank. Also.. What if its a tank where one person commands the radio, gun and tank commander what does that make him? A tank commander? A gunner? or a radio ops guy?
One of us misunderstood, perhaps? You're referring to key bindings, yes? In a one-man tank, you have to drive as well as fire the cannon. In a multi-player tank, you're doing one or the other, not both, so the controls are thus simpler. Sorry if I misunderstood what you were saying!

And @mmiedzianyy makes a good point, one-man tanks free up players for other roles!
 

drummer93

Member
Sorry Sydd, I meant, what happens when the crew have to leave the tank? Who are you? The commander?
And the rest of the crew? Will be AI or just die?
Or leave the tank wont be possible?


I will explain in very short way some things about the multiperson tanks:


*Interior models aren't necessary. Driver, gunner, machine gunner/radio operator, use the periscopes. Only for the tank commander is necessary make the dome (very simple), and the capability of open the hatch


*I said this before, loader is the only position that don't need a real player. It's very boring and monotonous. And I think that for this positions is necessary make some parts of the interiors.


*Multiperson make all more simple for players in terms of gameplay and controls, because you focus only in one role. The coordination is the only thing that could make it difficult.


*Multiperson helps in terms of vision too. Tanks have a very limited vision, and with more players you have more eyes. Just a little adventage.


*Tanks will be in the second chapter, and I think that the the idiots will be in chapter 1, and then they will leave the game. The chapter 1 is a kind of "idiots filter" haha.


Anyway, both options have advantages and disadvantages, and I let the decision to the team. I hope our devata has helped them take ideas, discuss options, and choose the best decision
 
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Sydd

Member
Yep, I am done debating as well, I laid out my points, clarified them again, I don't think I have anything more to say. I'm going to ride off on my dragon in skyrim, I believe we have helped to provide an insight on err.. tanks.

Ani, Like I said.. its far too early to speculate on what playerbase TW will have, *Remembers Band Of Brothers cpt Sobel* This is not PR, This is not Tiger vs T-34, this... this is Traction Wars.

I can tell you with certainty that players will be attracted from H&G, perhaps FH series and other ww2 genre players. I feel like some of you think this will be complicated to the point it can be comparable to ARMA. But I dont think so.. what controls will we have? the traditional wsad keys prone crouch follow orders throw nades chat. thats it, whats so fkin complicated about this?

If you still want to believe I am "Over stressing" about stupidity, I won't burst your bubble.. I can tell you with certainty that there will be idiots in the first part, even more so in the second, playerbase always grows remember that. Even more so when a long awaited feature has been implemented. Then, when this happens you can have your imagination of a "pro playerbase" turn to dust. This is the internet. Not a fairy tale.
 

drummer93

Member
Sydd haha yes I know that this isn't fairy tale. I think that I have some romatic visions about this game, and I dream a perfect game with a beautiful community :p

Talking about Tiger vs T-34, maybe TW team should test this game and copy some things. I like a lot the drive system :D
 

Fliper

Member
Sydd haha yes I know that this isn't fairy tale. I think that I have some romatic visions about this game, and I dream a perfect game with a beautiful community :p

Talking about Tiger vs T-34, maybe TW team should test this game and copy some things. I like a lot the drive system :D

Copy realism ?
 
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