Moody
Member
So I've noticed that many realism based games have a tendency to incorporate some form of bobbing, jerking, or flinching of the screen. In ArmA 2 the view bobs around when walking, jogging and sprinting (although it's possible to turn that off). In Project Reality (for BF2) the view shifts and moves as you reload or pull out your weapon. In the Resistance and Liberation mod for hl2 your screen jerks a bit when you fire to simulate recoil, and in Darkest Hour mod, you flinch and your aim displaces every time a bullet passes your head to make suppressive fire even more useful.
So I wanted to start a discussion and ask the devs what they think about these effects, and their feasibility within the engine.
Personally I support:
View bob while sprinting and/or jogging (although to quite a lesser extent than the default in ArmA)
Screen shifting/movement when reloading or switching weapons (makes characters feel organic and real)
Screen jerking when firing higher caliber weapons (to simulate recoil better)
Suppressive fire flinching (not perfect, but I prefer it over most other methods of simulating suppression)
I do however understand that these effects can disorient, and in some cases cause motion sickness. Some might also find it annoying and distracting to have your screen jerked around against your control. If the game lacked some of these, it wouldn't be game breaking for me, but immersion is a key feature for realism games for me, so please discuss.
So I wanted to start a discussion and ask the devs what they think about these effects, and their feasibility within the engine.
Personally I support:
View bob while sprinting and/or jogging (although to quite a lesser extent than the default in ArmA)
Screen shifting/movement when reloading or switching weapons (makes characters feel organic and real)
Screen jerking when firing higher caliber weapons (to simulate recoil better)
Suppressive fire flinching (not perfect, but I prefer it over most other methods of simulating suppression)
I do however understand that these effects can disorient, and in some cases cause motion sickness. Some might also find it annoying and distracting to have your screen jerked around against your control. If the game lacked some of these, it wouldn't be game breaking for me, but immersion is a key feature for realism games for me, so please discuss.