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Viewbob/Flinching/Recoil

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VonMudra

Well-known member
Added recoil won't be the punishment for suppression. More, what will happen is your vision will blur heavily so that you cannot aim effectively and thus any firing you can do would simply be random fear firing in the direction you think the enemy is. The gun will still be as accurate as ever, just you, by all chances, will not be pointing at the target. The point is to essentially simulate and FORCE fear and panic into the player.
 
I think the flinching that RO1 has is extremely effective at forcing you to keep your head down. I'd like to see flinching with Project Reality's screen darkening around the edges.
 

Pascucci

Member
I'd also really love to see a viewbob to simulate breathing, a soldier in combat conditions wouldn't be able to hold his weapon steady without setting it on something. I'd like to see some sort of stamina system too that caused more weapon sway after you run for a while.
 
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