Aniallator
Member
Thought I'd create a thread to discuss this in more detail.
There are really three ways of implementing compass directions; cardinal directions, clock directions, and compass degrees. The current HUD utilizes compass degrees.
Compass degrees are the most specific form of compass directions, but not the most realistic. Cardinal and clock directions are less specific, but more realistic. So, is it better to have more specific compass degrees for gameplay reasons, or add a bit more immersion and use cardinal or clock directions? Also, while compass degrees are more specific (for example, saying "Contact 340!" as opposed to "Contact northwest!"), they aren't as easy to say. You can discern what cardinal or clock direction you're pointed at faster than what compass degree, because they are less specific, so utilizing one of the former two systems means you can call out directions faster.
There are really three ways of implementing compass directions; cardinal directions, clock directions, and compass degrees. The current HUD utilizes compass degrees.

Compass degrees are the most specific form of compass directions, but not the most realistic. Cardinal and clock directions are less specific, but more realistic. So, is it better to have more specific compass degrees for gameplay reasons, or add a bit more immersion and use cardinal or clock directions? Also, while compass degrees are more specific (for example, saying "Contact 340!" as opposed to "Contact northwest!"), they aren't as easy to say. You can discern what cardinal or clock direction you're pointed at faster than what compass degree, because they are less specific, so utilizing one of the former two systems means you can call out directions faster.