hannibaldinski
TW Developer
I all ready saw some stuff a year ago. But they are making progress on this. I would say. Its interesting.
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I seem to remember reading an article saying this sort of voxel rendering doesn't have the ability to be animated well. Hence why everything on the demo is fixed and static. Even if this were implemented into a game it would be most likely that weapons and characters would need to be made using regular poly and texture work so that animation could take place.It is interesting, I remember seeing this awhile ago.
Is the game industry even really into the idea of this? They never really went into if the job of a texture artist for say, a gun, or, a stove is changed or eliminated. I'd hope its not. All in all though it seams to be a technique applied to the raw environments like trees and stuff.