Ah yes, the Cruiser 1 Comet A34, beautiful machine incorporating a 17 Pndr (slightly shorter than that mounted in the firefly with a lower muzzle velocity, hence slightly less penetrating power) Armour looking ok at 102mm, speed 32 mph and a power-weight ration of over 18hp/ ton (which kicks the hell out of the Shermans 11hp/ ton, but is a smidge less than the Crommies 21hp/ ton)
All in all it was still rather tall, only a few inches shorter than a Sherman, but ultimately it was a better platform with wider tracks, smoother suspension and the engine.....oh the noise that Rolls Royce Meteor V12 makes; anyone who has been to Bovvie or the War and Peace show will know what I'm talking about (I'm afraid youtube clips just don't cut it)....what a machine.
Of course many believe it never saw action which is untrue, as it was in service with the likes of 11th Armoured Division before the end of December 44. It was present at the crossing of the Elbe and it pushed through Germany like the rest of them. I would go as far as to say that it was the coolest Allied Tank of the War, and of course inspired the A41 Centurion which was this nation's most successful MBT as far as selling it to other people is concerned. I would love to see this baby in Traction wars and hopefully the fact that it is a slightly wider and slightly longer cromwell with other asthetics like track return rollers, that it wouldn't be too hard to model and release in a later chapter.
On the note of the Churchill, if you release it, will it have different models including the AVRE (with that flying dustbin) and the Crocodile, those would be naughty pleasures for someone playing on the allied team. Of course the Earliest variants with the QF 2pndr could also be potential candidates (though most were served with the QF.75) I still stick to my guns, this is the tank I'd love to see the most for the allies.
P.S. I saw talk earlier about Sextons....would those be considered? I have no idea how big your maps are, but I haven't seen one of those in a game since combat mission overlord!!! (not a game that I've bought anyway)
Good to see this thread has attracted some attention, when I started it I wasn't sure if I'd get a response at all. I'd say to people opposing tanks, that you cannot have a realistic/ immersive WW2 game without it; I'm afraid infantry shooters just don't cut it, you just need to learn to adapt and overcome armour; provided you use the terrain right, it isn't that hard to do. Although this could potentially be a good shooter given the level of detail these guys are building into it and the environment (and possibly sound, though I'm not sure what the sound engine is like)....it would be a criminal waste of a golden oppertunity to exclude vehicles, in particular armour as armour was one of the corner stones of the war and how it was fought. Artillery would also be a fantastic addition and of course Airpower was another cornerstone, however it would surely be lower in the priorities list due to the difficulties of building it into a game.
I know I keep finishing this post before deciding to continue it, I'm sorry. One more question though (promise this will be the last) will structures be destructible and can physics be adapted so that, say a grenade explosion is more deadly if it detonates is a small room in a bunker than if it was in a field allowing energy to dissipate? I feel like a real tyrant right now as I am stacking all this on you and it may be that much of it isn't possible....it's not the end of the world by any means, the game still has the potential to be better than any other currently on the market, but if it is possible (even as a later patch) then obviously we are talking some serious details and values that this game is going to have over anything that has ever been, literally whitewashing the entire games list and bringing a new meaning to computer gaming. Oh the possibilities! I wish I could see what you see!