Aniallator
Member
Reloading animations are one of the things that concerns me most in TW, so I thought I'd bring it up.
1. I have no doubt that reloading animations will be of high quality, but I'm concerned that as in many other realism games (RO2, for example), they're still too "fast"; specifically, the time it takes for the character to drop or put away a used magazine, and take out a new one. Below is an example of how I imagine a good speed in reloading animations.
2. Reloading LMGs. Depending on the weapon, I think you should have to be prone to reload LMGs; this means the MG34 and MG42, of course, but not the Bren. While the Bren is only a few pounds lighter, its feed system (a top-fed magazine as opposed to a side-fed belt) makes reloading while holding it up a lot easier. If this were implemented, I hope beyond hope to see - finally in an FPS - proper reloading animations for belt-fed LMGs that have to be reloaded while prone, where the character actually rests the weapon and uses both hands to load the new belt. This applies to static belt-fed weapons like the Vickers too, naturally.
1. I have no doubt that reloading animations will be of high quality, but I'm concerned that as in many other realism games (RO2, for example), they're still too "fast"; specifically, the time it takes for the character to drop or put away a used magazine, and take out a new one. Below is an example of how I imagine a good speed in reloading animations.
![](/community/proxy.php?image=http%3A%2F%2Fwww.tractionwars.com%2Fcache.php%3Fimg%3Dhttp%3A%2F%2Fmedia.joinsquad.com%2F2016%2FMar%2FFebRecap%2Fak74reload.gif&hash=9dfb2ddf00970429c866fc7291c72cec)
2. Reloading LMGs. Depending on the weapon, I think you should have to be prone to reload LMGs; this means the MG34 and MG42, of course, but not the Bren. While the Bren is only a few pounds lighter, its feed system (a top-fed magazine as opposed to a side-fed belt) makes reloading while holding it up a lot easier. If this were implemented, I hope beyond hope to see - finally in an FPS - proper reloading animations for belt-fed LMGs that have to be reloaded while prone, where the character actually rests the weapon and uses both hands to load the new belt. This applies to static belt-fed weapons like the Vickers too, naturally.