Welcome @
SolitarioSoldat
1. Money complicates things. We've always said we'll be F2p besides I've yet to see an F2P game which successfully adds micro-transactions without giving paying players an unfair advantage.
2. 32 has been confirmed but we make no secret at wanting to increase the cap - we can't confirm where the cap will be until we've done large scale testing.
3. Classes will be limited/capped for realism and gameplay. You won't see a team comprising all snipers
4. Advertising at the moment is by word of mouth. We may make an appearance at some of the larger conferences nearer release but for now we're focusing on development.
Hope that helps
I understand once you start charging for release of full game, after certain amount that have been earned you guys need to start paying certain amount of percentage to the Graphic engine tthat you are using, either that or full Crytek rights purchase which is out of questions and its expensive.
Game should be realistic and I can see it is by the vids with the weapons: time for ADS, sway, movements, no crosshair etc etc etc it all looks great and realistic, that part you got covered good from what I see. Also great for classes restrictions and vehicles restrictions, there is no class restrictions and barely any in Heroes and generals, while Red Orchestra 2 have nailed it on the balance. I hope you guys go with realistic bullet damage and its ballistics.
As you mentioned there will be 32 players per server, such a shame if you guys cant reach 64 due to too much stress on the servers, seems that the latest Crytek should be capable for larger numbers of players.
This is just an opinion, and you know what I mean the way the route Heroes and Generals and Warface has taken is just plain wrong..... Why don't you guys actually charge for what really game should charge for and is well deserved specially in this case since it will be FTP game? I'm speaking of charging for new good quality maps, for example you release game with 8-12 maps but since is FTP you can play only 4 chosen maps that are available at the time on the servers, and if you want to play the rest of the servers you need to pay so you can enjoy them.
This way no one will feel ripped off, nor others will feel unfair cause of the advantage that people who pay get extra weapons and stuff or XP or whatever.
This is well deserved money by you'r end and well spent money by our end + will keep the game life span as long as you guys release new maps, maybe release new maps every 6 months and charge for it and I'm sure people will aknowledge that its a fair charge for hard work involved.
No devs do this in FTP game, they just release the game and charge for weapons, skins , vehicles, clothing..... but all of that junk wont keep the game alive, new maps is a fair trade for the developer and consumer relationship.