Hello once again, my friend and I took part in the Saturday stream event from around 7PM to 10PM BST (the server crashed) and I must say I had a great time. However side stepping the gameplay issues, I'd like to talk about the marketing and playerbase of the game. The playerbase as it stands, is very small and if things don't change, I fear this game may die which would be a real shame. Luckily, there are things we can do to fix this.
Methods
1) Give streamers and big youtubers lots of steam keys so that they can effectively fill one or two servers to show the real potential of the game. This negates the reliance on randoms to populate your servers.
2) Hold regular events on the weekend (which you're already doing) and allow normal players to ask the devs questions.
3) This suggestion is more of a gameplay solution but I think it could work. Increase the amount of time that players spend on each map. At the moment, games end far too quickly before the firefight has really begun. From my experience if game sessions end quickly, people lose interest just as quickly. I'd suggest increasing the waves (for both attackers and defenders) and make it so that all objectives have to be taken to advance to the next sector.
4) Advertise the forums both here, on steam and the discord. Try to build the community up because the forums on here at the moment are a bit of a ghost town.
This is all I can think of at the moment, if anyone else has any ideas please post it below!
Methods
1) Give streamers and big youtubers lots of steam keys so that they can effectively fill one or two servers to show the real potential of the game. This negates the reliance on randoms to populate your servers.
2) Hold regular events on the weekend (which you're already doing) and allow normal players to ask the devs questions.
3) This suggestion is more of a gameplay solution but I think it could work. Increase the amount of time that players spend on each map. At the moment, games end far too quickly before the firefight has really begun. From my experience if game sessions end quickly, people lose interest just as quickly. I'd suggest increasing the waves (for both attackers and defenders) and make it so that all objectives have to be taken to advance to the next sector.
4) Advertise the forums both here, on steam and the discord. Try to build the community up because the forums on here at the moment are a bit of a ghost town.
This is all I can think of at the moment, if anyone else has any ideas please post it below!