• Welcome to the Vanguard Community

    These forums date back to the game's origins as the Crysis mod Traction Wars. Over the years the game and internet habits have evolved and discord.gg/vanguardww2 is now the principle home of the community.

    The team continue to read and reply to posts here, but we can be contacted more quickly on Discord.

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  1. General Naga

    Steam Page Live!

    Introduction We’ve kicked off 2019 very much in the same way that we ended 2018. Lots of testing, working on balancing and tweaks to the gamemode. Here we provide a quick update on some of the key areas of development while we continue to push towards the Early Access release. Testing Our...
  2. General Naga

    Beta Footage

    Introduction Before 2018 draws to an end we wanted to share some footage captured during recent testing and an update on some of what’s going on behind the scenes. Beta Testing Although the ongoing closed beta is targeted, it is providing vital feedback and balancing data. Keeping the testing...
  3. General Naga

    Continuing the advance

    It has been almost 2 months since our successful Kickstarter campaign came to a close, and in that time a lot has been happening behind the scenes. Release Date We have been hard at work since our last newsletter – continuing to push towards the release. After recent beta testing we have...
  4. General Naga

    You did it! - Kickstarter Funded

    Our backer exclusive newsletter will be starting shortly so watch out for it if you backed the game for updates as we head towards release later this year. For now though we will say a heartfelt THANK YOU from us all.
  5. General Naga

    Feature – Raid Intro Video

    As we head into the last 5 days of our Kickstarter Campaign we wanted to share a new video with you explaining how our unique Raid gamemode works and what you can expect from this first gamemode. We have also reviewed our stretch goals and made some adjustments for the final days. Our updated...
  6. General Naga

    10 Days to Go!

    We have 10 day to go, just over halfway through the campaign and we are over 60% of the way to our target. According to statistics 98% of projects succeed who get this far*.. and we have no intention of being part of the remaining 2%! Thank you to all our backers for your support. We are going...
  7. General Naga

    Feature Article - Raid Gamemode

    Creative process When we started making our plans for Vanguard and decided to move to an infantry only game, it was clear that we needed our game to have a unique identity. Not only to differentiate it from the other games but also to to make a more coherent package, where the maps, equipment...
  8. General Naga

    Kickstarter Roundup – Week 1

    We are just over a week into our Kickstarter campaign and just over 50% the way to our target with 14 days to go. Thank you to our community for their support and their help in spreading the word – it makes all the difference. Frequently Asked Questions (FAQs) We have been getting a lot of...
  9. General Naga

    Kickstarter Launch! - Onwards and Upwards...

    General Naga submitted a new blog post Continue reading the Original Blog Post.
  10. General Naga

    Our journey so far

    From time to time our faithful community have asked us what is taking so long. And they are right we have been working on this game for a decade, although only in its current form since 2015. We’ve been asked on the forum, on Discord, on Facebook and Twitter both privately and in comments and...
  11. General Naga

    Back in Action

    Wow! What an overwhelmingly positive and understanding response we have had to our recent change of name and update. We cannot put into words how important it is for us to have your support. We would have given up years ago if it wasn’t for you, so from the whole of the Pathfinder Games team...
  12. General Naga

    Website Feedback

    If you have comments or feedback about the new site and suggestions for improvements we'd love to hear from you. The new forum I hope you will agree is a huge improvement on the old one
  13. General Naga

    Turning Over a New Leaf

    General Naga Many of you have noticed that we have been very quiet for the last few months. There are two reasons for this. Firstly, we’ve been working hard and have made tons of progress on the game. Secondly, we have had some tough decisions to make about how we proceed with the project bring...
  14. General Naga

    Announcement of Vanguard: Normandy 1944

    Mars submitted a new blog post Continue reading the Original Blog Post.
  15. General Naga

    Community Maintenance - August 2018

    We are due to undertake major overhaul of our website backend over the next week, which requires us to take the posting & private messaging features offline during the maintenance. These upgrades are necessary and we appreciate your patience during the downtime. In the meantime you can always...
  16. General Naga

    Christmas Journey

    With the end of the year around the corner and Christmas just a couple of days away we present a short Christmas video about a treachous journey made at Christmas time across the Normandy landscape.. what are they travelling for? On behalf of everyone on the Traction Wars Team I would like to...
  17. General Naga

    Dev Blog: Audio for Ambience, Foley & Weapons

    Ambience Ambience in the levels act as a base layer of audio, providing location-based sound for when the gunfire falls silent. The wind, birds, and rivers are low in the mix and usually masked by weapon fire, but without it the gameplay area would feel empty and unnatural. The fun part about...
  18. General Naga

    Screenshot Saturdays

    For fun we thought we would take part in #screenshotsaturdays from time to time on our official Twitter account but we will be posting the images here as well for the community. @TractionWars
  19. General Naga

    News Update: DevCon July 2017

    Following the success of last year’s ‘DevCon’ at TankFest 2016, last month the team gathered once again for face-to-face meetings and discussion about the game development and our plans going forward for the project. This year we were keen to make the most of our time together and make it...
  20. General Naga

    Dev Blog #33: Player Identification

    Friend or Foe One of the key issues we have discovered during our testing is that despite playing the game 'seriously' testers are continuing to struggle with identification of friend and foe. This has led to a high rate of friendly fire and some rather frustrating gameplay. A typical solution...
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