FlyingR
Member
Hell Let Loose is a platoon-based realistic multiplayer first-person shooting game for PC set during the Second World War. There will be both infantry and vehicles. (Once again... D-Day...).
Developed for Unreal Engine 4 by a small independent team, Hell Let Loose places heavy emphasis on teamwork and communication as players work together as limited Roles in Platoons beneath the leadership of Officers and the force Commander. Using historically accurate weapons, logistics, armor and tactics, Hell Let Loose is a game that demands teamwork and communication not only to win, but to survive.
HOW REALISTIC WILL IT BE?
We're aiming to make a game that mixes the high-intensity carnage, weapon mechanics and brutality of Red Orchestra 2 with the operational, supply and construction mechanics of Project Reality beneath the meta strategy of a game similar to Company of Heroes.
HUGE BATTLES - 100 players per game, 50 per team
THEATERS - Starts as D-DAY, they plant to implement Battle of the Bulge, Stalingrad and Guadalcanal
COORDINATE - Win through teamwork, tactics, and communication
FACTIONS -
- British Forces
- Ostheer Werhmacht Forces
- Russian Forces
- Imperial Japanese Forces
​
A NEW METAGAME - Capture sectors and resources to beat your enemy into submission
COMBINED ARMS - Over 20 different player-controlled vehicles and deployed weapons
EPIC THEATER OF WAR - Do battle across a 1:1 scale 2 kilometer-squared map
MORE THAN THE TWITCH - Supply, capture and building systems ​
EXPERIENCE HISTORY - Historically accurate arsenal with realistic weapon behavior
A MODERN ENGINE - Developed for Unreal Engine 4
A closed pre-Alpha of Hell Let Loose is expected to begin in October 2017, with a Kickstarter campaign launched prior to a Greenlight campaign.
We plan to release Hell Let Loose on Steam in early 2018.
This looks like an interesting concept, quite different too!
Website: Hell Let Loose
Developed for Unreal Engine 4 by a small independent team, Hell Let Loose places heavy emphasis on teamwork and communication as players work together as limited Roles in Platoons beneath the leadership of Officers and the force Commander. Using historically accurate weapons, logistics, armor and tactics, Hell Let Loose is a game that demands teamwork and communication not only to win, but to survive.
HOW REALISTIC WILL IT BE?
We're aiming to make a game that mixes the high-intensity carnage, weapon mechanics and brutality of Red Orchestra 2 with the operational, supply and construction mechanics of Project Reality beneath the meta strategy of a game similar to Company of Heroes.
HUGE BATTLES - 100 players per game, 50 per team
THEATERS - Starts as D-DAY, they plant to implement Battle of the Bulge, Stalingrad and Guadalcanal
COORDINATE - Win through teamwork, tactics, and communication
FACTIONS -
- British Forces
- Ostheer Werhmacht Forces
- Russian Forces
- Imperial Japanese Forces
​
A NEW METAGAME - Capture sectors and resources to beat your enemy into submission
COMBINED ARMS - Over 20 different player-controlled vehicles and deployed weapons
EPIC THEATER OF WAR - Do battle across a 1:1 scale 2 kilometer-squared map
MORE THAN THE TWITCH - Supply, capture and building systems ​
EXPERIENCE HISTORY - Historically accurate arsenal with realistic weapon behavior
A MODERN ENGINE - Developed for Unreal Engine 4
A closed pre-Alpha of Hell Let Loose is expected to begin in October 2017, with a Kickstarter campaign launched prior to a Greenlight campaign.
We plan to release Hell Let Loose on Steam in early 2018.
This looks like an interesting concept, quite different too!
Website: Hell Let Loose
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