Welcome to the Vanguard Community
These forums date back to the game's origins as the Crysis mod Traction Wars. Over the years the game and internet habits have evolved and discord.gg/vanguardww2 is now the principle home of the community.
The team continue to read and reply to posts here, but we can be contacted more quickly on Discord.
Yeah, I think there has to be some blur around the scope, just set some focus in your mind of what you're aiming at.
+1 to both of those. We know TW will have some stellar blur effects, like when you sight down a weapon there's blur to emphasize that your eyes are focused down the sight (see the M1A1 Thompson showcase for an example). IMO, blur effects are one of the most crucial, most underrated visual effects in FPS games, so I'm glad to see TW taking a lead on them!
@drummer93 yeah, scopes should definitely appear larger than in H&G; again, the RL photo there is a great example.
A minor UI suggestion for [MENTION=195]hannibaldinski[/MENTION]. I've found that Squad has a very handy and timesaving, yet subtle feature; grid letters/numbers are situated over the middle of their column or row...
... rather than next to the border of their column or row.
It makes finding grid coordinants faster to a surprising degree.
Thanks Anni. Though youre confusing the spawn menu with the ingame map. We designed it so it is less usefull for navigation to promote the ingame map usage which is much easier to read. But weve not shown it yet
Alright, thanks, I'll check it out... Though that's where I actually first saw this thing. XD You probably already know what it is, but it's the G41(Mauser) autoloading/bolt action frankenstein rifle.