Aniallator
Member
I've been thinking about how roles and sections should be implemented, and here's how I see it...
There would be two types of roles, normal roles (limited per section) and special roles (limited per section and per team). Normal roles, of course, would be NCO, assault, LMG gunner, grenadier, and rifleman. Special roles would be engineer (when it's implemented), medic, mortarman, radioman, and sniper. Normal roles would be limited per section as follows...
1 NCO
1 assault
1 LMG gunner
1 grenadier
4 riflemen
And special roles would be limited per team as follows...
1 engineer
1 medic
1 mortarman
1 radioman
1 sniper
Of course, the special role limit would increase when the player count increases. If you're a section's SL, you should have to occupy the NCO role, and all other roles should be locked until you resign as SL.
Some roles - all special roles, and some normal ones - would be locked until X number of Y roles in the section have been occupied. A new section would have all NCO, LMG gunner, and rifleman roles available (one NCO, one LMG gunner, and four riflemen). The assault and grenadier roles (one assault and one grenadier) would both unlock when the NCO role, LMG gunner role, and at least one rifleman role have been occupied. Special roles would unlock when the NCO, assault, LMG gunner, grenadier, and at least two riflemen roles have been occupied. If the role quota to unlock the assault and grenadier roles or the special roles is met, but then someone leaves the section, the roles would lock again.
This way, you can't have an überteam of guys with automatic weapons and explosives; even a three player section has to have a rifleman. This system also limits special roles to sections that have at least six players, thus sections that are most likely to be organized and use teamwork.
Per section, one NCO role would be available because there's only one SL. One assault role would be available because if two assault roles were available, half the players in a full eight-player section would have automatic weapons (the NCO, the two assaults, and the LMG gunner), plus, historically speaking, besides the SL only the assistant SL (represented in TW by the assault role) would have used an SMG day-to-day. Anyway, one LMG gunner role would be available because unlike today's sections, a WW2-era section wouldn't have been issued more than one LMG. One grenadier for the same reason, and four riflemen because most of a section composed of riflemen.
I'd be keen to know what you guys think about this!
There would be two types of roles, normal roles (limited per section) and special roles (limited per section and per team). Normal roles, of course, would be NCO, assault, LMG gunner, grenadier, and rifleman. Special roles would be engineer (when it's implemented), medic, mortarman, radioman, and sniper. Normal roles would be limited per section as follows...
1 NCO
1 assault
1 LMG gunner
1 grenadier
4 riflemen
And special roles would be limited per team as follows...
1 engineer
1 medic
1 mortarman
1 radioman
1 sniper
Of course, the special role limit would increase when the player count increases. If you're a section's SL, you should have to occupy the NCO role, and all other roles should be locked until you resign as SL.
Some roles - all special roles, and some normal ones - would be locked until X number of Y roles in the section have been occupied. A new section would have all NCO, LMG gunner, and rifleman roles available (one NCO, one LMG gunner, and four riflemen). The assault and grenadier roles (one assault and one grenadier) would both unlock when the NCO role, LMG gunner role, and at least one rifleman role have been occupied. Special roles would unlock when the NCO, assault, LMG gunner, grenadier, and at least two riflemen roles have been occupied. If the role quota to unlock the assault and grenadier roles or the special roles is met, but then someone leaves the section, the roles would lock again.
This way, you can't have an überteam of guys with automatic weapons and explosives; even a three player section has to have a rifleman. This system also limits special roles to sections that have at least six players, thus sections that are most likely to be organized and use teamwork.
Per section, one NCO role would be available because there's only one SL. One assault role would be available because if two assault roles were available, half the players in a full eight-player section would have automatic weapons (the NCO, the two assaults, and the LMG gunner), plus, historically speaking, besides the SL only the assistant SL (represented in TW by the assault role) would have used an SMG day-to-day. Anyway, one LMG gunner role would be available because unlike today's sections, a WW2-era section wouldn't have been issued more than one LMG. One grenadier for the same reason, and four riflemen because most of a section composed of riflemen.
I'd be keen to know what you guys think about this!