FlyingR
Member
I was discussing with @drummer93 about medics and he came up with an original idea which I believe is pretty good. Here are the functions of the medic this is of course that the player would have semi realistic body damage:
- A heavy wounded player would have to re-spawn since in real life a player that has been severely hit or wounded would not be able to fight.
- If a player has a superficial wound, the medic can quickly heal it by using bandages or whatever and the player can continue to fight.
- The rol of the medic would be that he would take care of the of the heavy wounded players. If he manages to heal/patch them up, the medic's team would either not lose, or regain the lost a ticket since this means that the player didn't die.
- The enemy should not be able to hit the medic, and if that occurs the enemy team would lose tickets.
- A medic would not have a weapon
- A medic would not be able to enter a zone that is not being fought, meaning a flag that is not being captured by its team, in order to avoid medics being used as recon.
- A medic would not be able to cap a flag.
- A medic would be able to heal/patch the enemy heavy wounded, and the reward would be for example the enemy would not lose a ticket but the medic will regain double or x amount of tickets.
- Any player including medic can carry a wounded soldier (I know this has been mentioned a lot).
- A heavy wounded player would have to re-spawn since in real life a player that has been severely hit or wounded would not be able to fight.
- If a player has a superficial wound, the medic can quickly heal it by using bandages or whatever and the player can continue to fight.
- The rol of the medic would be that he would take care of the of the heavy wounded players. If he manages to heal/patch them up, the medic's team would either not lose, or regain the lost a ticket since this means that the player didn't die.
- The enemy should not be able to hit the medic, and if that occurs the enemy team would lose tickets.
- A medic would not have a weapon
- A medic would not be able to enter a zone that is not being fought, meaning a flag that is not being captured by its team, in order to avoid medics being used as recon.
- A medic would not be able to cap a flag.
- A medic would be able to heal/patch the enemy heavy wounded, and the reward would be for example the enemy would not lose a ticket but the medic will regain double or x amount of tickets.
- Any player including medic can carry a wounded soldier (I know this has been mentioned a lot).
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