calgoblin
Pathfinder Games
And I wonder what the second pic is about... Material penetration or textures?
Audio zones, the colours make it look I've been busier
Welcome to the Vanguard Community
These forums date back to the game's origins as the Crysis mod Traction Wars. Over the years the game and internet habits have evolved and discord.gg/vanguardww2 is now the principle home of the community.
The team continue to read and reply to posts here, but we can be contacted more quickly on Discord.
And I wonder what the second pic is about... Material penetration or textures?
Traction Wars flying space unicorns confirmed.
Seems to be coming along nicely. Also: mediboxes, ammo boxes, and an AT gun position? Didn't ya guys say no working AT guns for the first release? 8|
Will the mumble be like PR? And will it also have proximity so anybody within a certain range/radius will be able to hear, including the enemy?
The Mumble integration is something I implemented, and I'll gladly explain more about it and our future voice chat plans as soon as I've had more time to work on it (unfortunately my time for TW is very limited at the moment). We'd rather not announce something only for our plans to change afterwards. Rest assured I'm keen to talk about it, and will do as soon as is sensible. I'm sorry I can't tell you anything more exciting right now!
Just one question: if there is proximity as in, anybody can hear you within a certain radius, how will you counter or use it in a way that clans or players don't use TS in order to overcome this? Or you are not at this stage yet?
There's nothing we can do to actually prevent people from using other VoIP clients, and there are certainly going to be some people that will want to directly interact with friends using their preferred client. I think it would be down to individual servers to encourage players to use our voice chat for the sake of realism.
It will be the same as in PR @FlyingR, everybody can talk via external programms but.. what for? These games are made to interact players with game/community and the best thing is to use 3d voice all the time. I guess.
Wouldn't it be interesting using hand signs when enemies are nearby?
Wouldn't it be interesting using hand signs when enemies are nearby?
It might. But I think you'd best have a separate control button for hand signals and shouted orders.
@drummer93 I understand what you mean, but this is a bit different in the sense that now that the enemy can really hear you, whoever talks will and can f*ck the entire operation and people will get really **** at him, so it is important that the Section Leader specifies when the Section can chat and when they need to look at the S. Leader at all times. This would be immersive as hell, it would really add to the value of the game. I'm loving the idea of it already!
I know the importanse of military tactical signs. I'm just giving an idea to make it more easy and coordinated. Remember that it is a game, and not all squad can act as a professional squad. It could be a headache if the HUD not help you. But it is just an idea, maybe I'm wrong
It might. But I think you'd best have a separate control button for hand signals and shouted orders.
That is true, but I think it gets to a point that it shouldn't be that simple or easy of a game. New players should read the manual on how to play the game and adapt to it. If you don't pay attention or you mess the fight you will learn. If you are told to be quiet or to look at S. Leader when attacking an enemy, follow the orders or you will be kicked.
This game is mainly for people who are mature and want to play seriously (this means follow and obey orders, respect, be a teamplayer, etc.), if they are going to do neither then they should go play Batallion 1944
@drummer93 a HUD indicator is good idea, but to be honest I think it'd break immersion. @FlyingR I'd say using the numpad would be best. The advantage with the numpad is, you can bind the orders to keys, and by holding rather than pressing a key you should be able to hold the hand signal up as long as you are holding the key, to make sure the whole squad is aware of the signal.