Welcome to the Vanguard Community
These forums date back to the game's origins as the Crysis mod Traction Wars. Over the years the game and internet habits have evolved and discord.gg/vanguardww2 is now the principle home of the community.
The team continue to read and reply to posts here, but we can be contacted more quickly on Discord.
I am curious what kind of bullet ballistics CRYENGINE is capable of, and what we can expect to see in TW.
Good question, it's not something I've played around with (yet) but it wouldn't make sense for our weapons to be like laser beams! But this is something CRYENGINE is capable of, yes. Their weapon system is the best out there, which is why we haven't been showing new weapon gameplay as we're reiterating to make them the best we can be.
Does anyone have any technical data on the weapons used during WWII? That would be very useful.
I think I can provide initial projectile speed for most of the weapons we'll be getting. I'll see if I can find my book tomorrow.
As far as I am aware (and Naga can correct me if I am not), bullet drop is doable in cryengine and we do want to have it. It should be noted though that I do not foresee engagement ranges ingame above 400 yards thanks to computer technical limitations, geography, foiliage, etc. so any drop would not be very pronounced at all- we are talking having to raise your sights a millimeter or two at best. Most of the weapons, at least the rifle caliber ones, already had their battle sights ranged to 200-300 yards anyways.
There will be no adjustable sights in this game! Did anyone use them in RO2?
Mudra brings up a good point about engagement ranges in TW, which brings up another point - should we slightly exaggerate the drop distances in the game to simulate bullet drop, or keep it fully realistic? In my mind you won't see any bullet drop with rifles as we don't have massive engagement ranges like Arma, but I would like bullet drop emphasised with SMGs so they can't be used for sniping.
I'm open for your feedback on this guys, including how the weapons should 'feel'. I want our weapons to really feel like you're firing them in-game like you would in real life, which is extremely challenging as I don't think many games have 100% got it right yet (and I'm not saying TW will... )
Thanks for those @th_battleaxe! What's the book, out of curiosity?