Aniallator
Member
I prefer realism like weapons sway (like ro2, but i don't think is possible in fh2)
Yeah, it's the BF2 engine limitations; PR has the same issue.
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I prefer realism like weapons sway (like ro2, but i don't think is possible in fh2)
Brothers In Arms, Earned in Blood is a good demonstration of how a game should do team tactics, holding a weapon in the aim and missing if you panic, and suppression.
BiA EIB is also a good demonstration of how a game can go badly wrong: pseudo random events (getting shot in certain locations), unfairly killing a player (when the game thinks suppression of the enemy is insufficient); bad voice acting (a dev team member did Red's voice); glaring AI errors (your men run in front of cover).
[MENTION=1109]Roughbeak[/MENTION] I think i was referring about the fact that in FH2 the weapon does not sway like both Red Orchestra and Arma. It is called free-aim (if you search "free-aim ro2" in youtube, you find what i am talking about). The Refractor Engine lacks about this.