mmiedzianyy
Member
That's not the thing we are discussing i think.Or you could just ask your teammates to give you some ammo.
What about situation when they are running out of ammo too?
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That's not the thing we are discussing i think.Or you could just ask your teammates to give you some ammo.
Or you could just ask your teammates to give you some ammo.
No because of points only good will and efforts to win a battle ,personally i would not have problem to give my teammate some ammo (if i had ammo) .That's actually a great point... giving ammo to teammates without swapping kits or having an "ammo box". This could be linked to the points system where you are given x amount of points if you help a teammate with ammo! Maybe the more ammo you give, the more points you get?
Fall back to ammo supply or rob some corpse .That's not the thing we are discussing i think.
What about situation when they are running out of ammo too?
Good point Flying on recon squad size, though later on there'll be 32v32, or 64v64, or whatever; perhaps wait to implement Spotters till the player cap is increased, so a recon squad has an NCO and two snipers.
Yes, of course! But, during WWII, not every army had that sniper setting? It would have to depend on which faction you would be playing as?
Anyway, I'm very much against custom-made squads as opposed to preset squads, because IRL a squad isn't composed of whatever the SL wants. IRL a squad has one LMG gunner, one medic, one NCO, so-and-so riflemen, et cetera; in a game with custom-made squads, all that goes right out the window. Look at PR, for example; IRL riflemen are the mainstay of a squad (and an army, at that), but in PR where squads are custom-made as opposed to preset, riflemen are a rare occurence. Everyone plays AR, or AT, or Breacher, or Medic, and it's pretty rare to see someone playing as an average Joe Rifleman, and often when someone is playing as a Rifleman, the SL has them change to another class. Custom-made squad just don't work with historical accuracy or realism, which is why IMO preset squads are necessary in a game like TW, so that an infantry squad isn't composed of a bunch of guys with MG 34s and MP 40s.
I agree, what I meant by custom-made is by writing for example the squad's name. For example like we did when we played PR, we named it "TRACTIONWARS" (except for Trans, Armor and such that should be premade with those names already). Stuff like that. Classes should be limited to realistic settings, so if there was one MG in the British side, then there should be one in the TW, same with medics, sappers, etc. The class with the most kit should be the standard rifleman. If squads are comprised of 7-12 men, the majority should be of course the rifleman.
IMO every squad should get one or two "special" positions that represent an attached company-level unit, like Mortarman, PIAT gunner, engineer/sapper, or whatever; as opposed to every other position in the squad, those occupying the "special" position should be able to choose from more than one class (special classes, like the three mentioned above). So you can have a normal preset infantry squad with a Mortarman, or a PIAT gunner, or whatever; ideally the player in the special position would ask the squad leader what specialized class he wants him to use, be it Mortarman, or PIAT gunner, or whatever.
Indeed!
Yes, of course! But, during WWII, not every army had that sniper setting? It would have to depend on which faction you would be playing as?
I agree, what I meant by custom-made is by writing for example the squad's name. For example like we did when we played PR, we named it "TRACTIONWARS" (except for Trans, Armor and such that should be premade with those names already). Stuff like that. Classes should be limited realistic settings, so if there was one MG in the British side, then there should be one in the TW, same with medics, sappers, etc. The class with the most kit should be the standard rifleman. If squads are compromised of 7-12 men, the majority should be of course the rifleman.