Welcome to the Vanguard Community
These forums date back to the game's origins as the Crysis mod Traction Wars. Over the years the game and internet habits have evolved and discord.gg/vanguardww2 is now the principle home of the community.
The team continue to read and reply to posts here, but we can be contacted more quickly on Discord.
This game also needs a Omaha or similar map! xD
How many players will be there in server?
One question,after Overlord will you keep adding maps from that part of the war?
How many players will be there in server?
The most important part of any game is the gameplay. We have been careful not to be too ambitious in the scope of OVERLORD, so have chosen to restrict ourselves to four maps optimised for 32 players. Increasing the default CRYENGINE player cap of 32 players will require us to allocate significant amounts of our resources into ensuring the game runs smoothly both client-side and server-side, as well as expanding our maps to an area more suitable for the increased player count. We decided those resources could be better spent on gameplay features at this stage, rather than the single large task of increasing the player count.
We are still keen to increase the player cap beyond 32 players in the future and so we have designed our maps such that they can be expanded to support more players if and when we increase the player cap in a future chapter.
Read the update
Oh, now that's alot.. 16/16..32 as it says.
Oh, now that's alot.. 16/16..
Appreciate your hard works ! Just precaution of you know lags and all because of full servers...It's a start. Better to have a well-executed iteration that we know will work, than pushing higher without the 1) resources necessary and 2) knocking on the limitation that the Engine got, as already described in the update
In due time I'm sure we can see much bigger battles, and speaking from the level design-aspect it's more than doable; we just need to spend a few sleepless weeks placing more stuff (but that's the fun part so!), but luckily enough we've done all the major work (the time-consuming parts) already anyway to make a transition to a bigger level more or less painless
I dunno, I was thinking that there isn't much electricity in War.Excellent work, guys!
Just a question regarding gameplay: will be able to switch on and off the lights inside the buildings? I can see that both realistic and interesting from a gameplay point of view.
I dunno, I was thinking that there isn't much electricity in War.