slowdownloader
Member
I hope traction wars is planning on having all the stances such as prone ,high crawl, low crawl , high crouch , low crouch , squat and posture.
Welcome to the Vanguard Community
These forums date back to the game's origins as the Crysis mod Traction Wars. Over the years the game and internet habits have evolved and discord.gg/vanguardww2 is now the principle home of the community.
The team continue to read and reply to posts here, but we can be contacted more quickly on Discord.
This isn't arma, don't complicate it like arma.
On a serious note, while I quite like the idea of having added flexibility of concealment and cover, the number of controls required to just select all of those stances are... well.. a little too much.
Instead I suggest a cover system. Example: You are just around the corner of a wall, you want to peek to see whats around the corner, so you press a button to stick against the wall and use the movement keys to slowly peek out.
Example 2: The cover system can also be used to conceal yourself from fire, so say your'e behind a rock, you're taking fire... instead of crouching, you use the cover key and you lean against the rock and keep your head low, again you can peek out and return fire without aiming.
Benefits: Offers nearly the same amount of flexibility, an interesting cover system and although complicated to a certain extent, wont take up all your macro keys for different stances.
Seems like a cool dude.
Where's the speed-dial to Hollywood?
Of course we should! Show us!You should see some other videos we have of @hannibaldinski with music from @calgoblin, good grief!
Man, if you ever find out who this sex God is let us know!
Easy, he's just noiceShould I be worried flying?
Seems like a cool dude.
Where's the speed-dial to Hollywood?
I would love it, if the cover system was something like Red Orchestra 2. @Aniallator I'm not sure why you find it annoying ^^
Far Cry 3 and BF 4 did it very well. You don't have to press any buttons, character fit the obstacle unassisted.I like cover systems, but not many games have them implemented very well. RO2's was too 'sticky'. It's been a while, but Operation Flashpoint: Red River had an intuitive cover system which felt natural. So did Crysis 2 (and 3...? Can't remember)