FlyingR
Member
I was talking with drummer93 yesterday, and he mentioned a few interesting things. We were talking about suppression and he said that the reason why PR and Red Orchestra have a system of suppression that while you're being shot, your screen becomes dark and blurry, it's because they are simulating what a real soldier would face in real life under that situation.
His vision wouldn't go dark nor blurry, but it's the simulation that under heavy fire many soldiers, especially the new ones, would freeze and some even panic.
I believe that TW should do this... have the suppression vision, however, like RO, experience should be important factor in this system.
I would like that the newer players should have difficulty to move, to reload, and other actions that while being suppressed could simulate. Whereas the experienced soldiers could move and act with better speed a precision. This would depend also on the intensity of the suppression. It wouldn't be the same if one guy was shooting at you then 10 guys with mgs.
Now if this would be implemented, then it would be good to have individual scores as well, but like I mentioned in another post, it would be the total squad's score divided by the squad members. As you rank up the scores, you will get more experience and therefore better mobility under stressful situations and maybe better weapons, like smgs, mgs, pistols, and such.
His vision wouldn't go dark nor blurry, but it's the simulation that under heavy fire many soldiers, especially the new ones, would freeze and some even panic.
I believe that TW should do this... have the suppression vision, however, like RO, experience should be important factor in this system.
I would like that the newer players should have difficulty to move, to reload, and other actions that while being suppressed could simulate. Whereas the experienced soldiers could move and act with better speed a precision. This would depend also on the intensity of the suppression. It wouldn't be the same if one guy was shooting at you then 10 guys with mgs.
Now if this would be implemented, then it would be good to have individual scores as well, but like I mentioned in another post, it would be the total squad's score divided by the squad members. As you rank up the scores, you will get more experience and therefore better mobility under stressful situations and maybe better weapons, like smgs, mgs, pistols, and such.