Welcome to the Vanguard Community
These forums date back to the game's origins as the Crysis mod Traction Wars. Over the years the game and internet habits have evolved and discord.gg/vanguardww2 is now the principle home of the community.
The team continue to read and reply to posts here, but we can be contacted more quickly on Discord.
I just tried Crysis 3, just to check the gameplay. I guess I will be able to play it. But that game is hardcore action, hope TW will be more strategic, like RO2?
Dunia is based on Cryengine 1. Isnt FC 4 using cryengine 3? it looks so similar
If you can run FarCry 3 or 4 without a problem great chance you can run Traction Wars
I just tried Crysis 3, just to check the gameplay. I guess I will be able to play it. But that game is hardcore action, hope TW will be more strategic, like RO2?
Just wondering, why would you use an offensive grenade as booby trap? It seems so unpractical since its basicly a stun grenade with little shrapnel, unlike the us pineapple grenades witch are defensive grenades with a large shrapnel radius.
Indeed... but who knows, it could be useful in defensive situations. Keep in mind guys that seeing as engineers/sappers will have AP mines, giving anyone with a grenade the ability to turn it into an AP mine (albeit a less effective one) may be unbalanced.
I agree with @Aniallator, setting up booby traps when retreat or defence is very useful. Instead throwing grenades and exposing oneself for the risk you can just make a little surprise for the enemy in the strategic places.
IMO no matter how many grenades you have, you shouldn't be able to set up more than one as a booby trap; this would help prevent unbalance between AP mines and booby traps, and would stop booby traps being spammed in every doorway on the map. You should also be able to disarm booby traps by equipping your bayonet or combat knife, going up to the string that acts as the grenade's tripwire, and cutting it.
Assuming the disarming process for AP mines doesn't take too long (as that means a long animation), the defusing of AP mines should be possible, but done only by engineers/sappers; on the other hand, anyone should be able to defuse a booby trap. This would help reinforce the role of engineers/sappers.
In most games, being an engineer means you get a satchel charge, and that's about it... I'm glad they're finally being used to their full potential! Satchel charges and AP mines, wire cutters for severing barbed wire, and perhaps being able to defuse AP mines.
In most games, being an engineer means you get a satchel charge, and that's about it... I'm glad they're finally being used to their full potential! Satchel charges and AP mines, wire cutters for severing barbed wire, and perhaps being able to defuse AP mines.