I am not a fan of CoD or Battlefield like ranking systems. But there should be some kind of profile, or stats that can be accessed easily in-game. Something that would help identify experienced players. FOR EXAMPLE when I make a public realism match it is hard to decide which public/unknown player should lead the the teams. Sometimes I like to give a chance to unknown players to try leading a squad or team but they are just trolls time to time. Since there will be no scores this is a hard thing to achieve. Only way would be if players could rate each other, but this can be abused by realism units/clans/gaming groups. Maybe if you add multiple things that can be rated, like: Teamwork points for players that are cooperative, Skill points for good players, and reputation points which would indicate how responsible the player is. All these could be added or removed by other players.
There would be a scale, 0 to 10, each player could rate each player only once and would be able to change his score. Overall rating should be based on, how many people rated a the player, and the rating of the people who rated.
So if there is a player from a group, he may have 8.4 for his teamwork skills, 9.2 for his combat skills but 2.3 for his rep. Which would mean that he is only kind to players in his group.
A player with combat rating of 8.2, reputation of 6.2 but teamwork of 2.1 would have less chance to become a mortar spotter, squad leader.
A player whose teamwork rating is high would get access to heavily team work oriented classes.
This is not a perfect system at all, it can be abused and trolled by people who have no honor. I also understand that this is not a simple thing to add since the game would have to use some kind of stats server, but idk, "I aint no dev."
Please come up with ideas.
There would be a scale, 0 to 10, each player could rate each player only once and would be able to change his score. Overall rating should be based on, how many people rated a the player, and the rating of the people who rated.
So if there is a player from a group, he may have 8.4 for his teamwork skills, 9.2 for his combat skills but 2.3 for his rep. Which would mean that he is only kind to players in his group.
A player with combat rating of 8.2, reputation of 6.2 but teamwork of 2.1 would have less chance to become a mortar spotter, squad leader.
A player whose teamwork rating is high would get access to heavily team work oriented classes.
This is not a perfect system at all, it can be abused and trolled by people who have no honor. I also understand that this is not a simple thing to add since the game would have to use some kind of stats server, but idk, "I aint no dev."
Please come up with ideas.
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