Hello!
Yep, it's me again.
I would like to talk about movement and the immersion it gives. In real life, you can do so many types of movement that you can not do in most FPS or "realistic" games and most probably you won't even be able for a while. For example here is a list: {prone roll, prone leaning, blind fire, tactical hand markings, vaulting while sprinting, shooting while sprinting, jumping anywhere anytime, dive rolls, slide, prone dive, kicking, weapon bashing, looking around only with your head, hand to hand combat, moving objects, climbing onto things that are as high as you are or higher. THSESE ARE EXAMPLES NOT SUGGESTIONS, THOSE ARE BELOW IN MY NEXT POST} All these things, I can do all of them, I, and untrained 19 year old villager. I know because I did a lot of these things during air soft/paintball matches. In real life there is nothing there to limit you, only your problem solving capabilities and your creativity. For example the prone roll, it saved my life more times than I could remember (in RnL again) It is there to use by anyone, yet players barely use it and this is one of those things that gives Me advantage and gives them the oppurtunity to train and get better by combining movement types. In real life, I could dig a hole for my MP40 magazine while proneing, so I don't have to expose myself. I could slide from cover to cover to confuse enemies who have their sights ready in torso height. I am not saying that you should add all the mentioned things. But at least some basic stuff like prone leaning, prone roll, climbing onto high things, prone dive, and slide maybe. The choice is yours, but I would not like an another game where the developers limit my creativity by not adding enough type of movement (perfect example BF Bad Company 2, BF 3, Insurgency.) Please think about it developers and understand that we do not want you to decide what is useful and what is not. Please just add some of these features and we will decide if we want to use them or not. If we want to slide from this cover to that one or if I will just walk there.I will upload some gameplay videos to show you how large your freedom can be in some games.
Yep, it's me again.
I would like to talk about movement and the immersion it gives. In real life, you can do so many types of movement that you can not do in most FPS or "realistic" games and most probably you won't even be able for a while. For example here is a list: {prone roll, prone leaning, blind fire, tactical hand markings, vaulting while sprinting, shooting while sprinting, jumping anywhere anytime, dive rolls, slide, prone dive, kicking, weapon bashing, looking around only with your head, hand to hand combat, moving objects, climbing onto things that are as high as you are or higher. THSESE ARE EXAMPLES NOT SUGGESTIONS, THOSE ARE BELOW IN MY NEXT POST} All these things, I can do all of them, I, and untrained 19 year old villager. I know because I did a lot of these things during air soft/paintball matches. In real life there is nothing there to limit you, only your problem solving capabilities and your creativity. For example the prone roll, it saved my life more times than I could remember (in RnL again) It is there to use by anyone, yet players barely use it and this is one of those things that gives Me advantage and gives them the oppurtunity to train and get better by combining movement types. In real life, I could dig a hole for my MP40 magazine while proneing, so I don't have to expose myself. I could slide from cover to cover to confuse enemies who have their sights ready in torso height. I am not saying that you should add all the mentioned things. But at least some basic stuff like prone leaning, prone roll, climbing onto high things, prone dive, and slide maybe. The choice is yours, but I would not like an another game where the developers limit my creativity by not adding enough type of movement (perfect example BF Bad Company 2, BF 3, Insurgency.) Please think about it developers and understand that we do not want you to decide what is useful and what is not. Please just add some of these features and we will decide if we want to use them or not. If we want to slide from this cover to that one or if I will just walk there.I will upload some gameplay videos to show you how large your freedom can be in some games.
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