Welcome to the Vanguard Community
These forums date back to the game's origins as the Crysis mod Traction Wars. Over the years the game and internet habits have evolved and discord.gg/vanguardww2 is now the principle home of the community.
The team continue to read and reply to posts here, but we can be contacted more quickly on Discord.
If it works out for you I guess it's fine, I'm just talking from my experiences. I'm quite sure on a model like this it gets harder and harder to loosen up the edges. And it's not that I don't get that the shape I posted is a lot easier than a full MG, it's just that the technical background of baking makes it hard to pick up very hard edges in the process, that's why I always do my edges softer than on the real life model, because it translates a lot better to the normal map.Thanks for the concerns, but my current bake is coming along splendidly. We had discussed the same issue internally before we posted this.
So not too worry, I am working on fixing control edges as I am baking it, at least wherever it is possible. The screenshot you posted uses a very simple mesh so of course it is easy to move control edges away from corners. But once you deal with something more intricate, it becomes much harder to simply move control edges like that.
I'm doing my best to make the low poly shine as much as the high poly