Hello everyone, I'm [TWDEV] Franky and I'm an artist on the Traction Wars team. Today I would like to share some of my most recent work with you. A German machine gun, namely the MG34. In the following images, you can take a look at the high poly model.
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Of course, the model as shown in these rendered images cannot be imported into the engine directly. It is too detailed for a real-time 3D environment with its polygon count consisting of over 2 million triangles. |
So you might wonder why we go to such lengths and produce these intricate models if they cannot be of immediate use for the game. Well, as some might know, the answer is quite simple. This whole process serves as a basis for several texture maps that are generated from a high poly model and ultimately these textures are then applied to a low poly weapon in order to give it the appearance and fidelity of the high detail version. |
The most important texture to be gained from a high poly model would be a normal map. It basically interacts with the light in the game engine to create the illusion of structural details on surfaces that are actually flat. In the end, this saves a lot of rendering cost and the appearance of a low poly model consisting of several thousands of triangles will closely match the high detail version of the model. |
Interested in joining the team?
The team is currently looking for level designers and particle artists who have experience in CRYENGINE. If you have the experience and are interested in being part of our friendly and professional team then please head over to our recruitment page for further details.
The team is currently looking for level designers and particle artists who have experience in CRYENGINE. If you have the experience and are interested in being part of our friendly and professional team then please head over to our recruitment page for further details.