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News Update #34: By Public Demand

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General Naga

Director/Founder
Pathfinder Games
Following last week's update "A Touch of British Class (Part 2)" we would like to introduce, at the request of the community, the British 2" Mortar. Modelled by [TWDEV] Strayferret & textured by [TWDEV] brrr.



The Ordnance SBML 2-inch mortar served throughout the war as light support mortar, enabling infantry squads to fill a crucial artillery fire gap between the medium and heavy mortars, and their own rifle grenades. Issued out at platoon level, the 2in was not a powerful mortar by far (many nations actually dumped their light mortars in favour of more medium ones, however the British soldiers grew fond of it's portability and ease of use, keeping it in service and well used.

Firing a 2lb projectile at around 8 rounds a minute, the mortar operated by the gunner simply holding the mortar at the desired angle (there was no bipod), and then rounds being dropped in to fire. It had a range of about 500 yards. and was capable of firing between 45 and 90 degree angles, though many British troops found they could cut the angle even lower by placing the butt of the mortar against walls, thus serving as an impromptu wall breacher in city combat. The mortar was so well liked and capable, that it continued in service until the 1980s in the British army, and is still produced and fielded by the Indian Army.



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Troy

Member
Looks really nice and will prove useful for realisms!

Will it work like the Rising storm mortar system?
How much ammo will the gunner carry and will resupply be available?
Final question! Will there be heavy and medium mortars in TW?
 

VonMudra

Well-known member
Looks really nice and will prove useful for realisms!

Will it work like the Rising storm mortar system?
How much ammo will the gunner carry and will resupply be available?
Final question! Will there be heavy and medium mortars in TW?

Not a clue what rising storm mortar system is. Generally we want to make this a deployable weapon (like a MG bipod), that you have to set up to use.

Enough, game testing will decide methinks.

Yes, but they would be same system as heavy MG, a deployable, enter-able static that you can pick back up when you exit.
 

HereticHowl

Active member
As the person who saw this blurb being written, I'm glad to see it ended up with significantly less of the letter 'r' than it did at one point.
 

MrT

Member
Very nice. There's some pics with handles and strapped-caps n such, but also without, so nm :). Got one very minor thing I'll pm though.
 

ScheifferB

Well-known member
[MENTION=1047]Troy[/MENTION]

Hopefully the Mortar will have slightly more in depth mechanics in comparison to the Rising Storm mortar. It should be a role that's not as easy to use, but still great fun to play!
 

litchu

Member
Please don't make the mortars like they are in BF3. All you have to do there is pick a place on the map on which enemies are shown, click and the shell lands precisely at the spot you aimed for.

It's not very realistic and even a toddler could do it ( a toddler being able to fire a mortar is unrealistic aswell )
 

Kevino

Member
Vanguard Friend
Please don't make the mortars like they are in BF3. All you have to do there is pick a place on the map on which enemies are shown, click and the shell lands precisely at the spot you aimed for.

It's not very realistic and even a toddler could do it ( a toddler being able to fire a mortar is unrealistic aswell )

sounds like a great idea for a april fools video game!!
 

VonMudra

Well-known member
Yeah, that is not what it's going to be at all. You'll have to do all the aiming yourself, from the vantage point you're at, judging angle and distance and lead all yourself.
 

Gully

Member
looks nice, how is this going to be shot do?
Like rising storm where there is a line that shows where the mortar is gonna land or do you have to calculate the distance and with that also the angle and then just shoot and hope to hit it?
 

VonMudra

Well-known member
You'll have to guess and estimate and practice, just like they did irl. No fancy cheating lines or markers or map pointers showing where it'll land. Look, judge, fire, and walk the shots into your target, just like they did.
 

ScheifferB

Well-known member
I can assure you the team will make a much better concept than a curved red line that points out the distance and arc your mortar shell will land in. I'd imagine it's going to be slightly more in depth than that

Nice Lt Speirs quote in your signature by the way there Gully ;)
 
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