Hello and welcome to the 20th update from the Traction Wars Team. The past couple of months have seen some great progress being made by the team towards alpha including the first British vehicles to being rigged and the continuing implementation of our first custom gamemode.
Firstly for this update we would like to present the first in the new series of introduction videos. Introduction Video #1 has been created by [TWDEV] hannibaldinski to showcase the new Cromwell Mk.IV
The original Cromwell model was created by community member Coca-Cola and was finished off and textured by [TWDEV] Brrr.
Last update we welcomed [TWDEV] Dunathan to the team who has been busy creating suitable vegetation for the luscious Normandy countryside. The first of Dunthan's beautiful creations we would like to showcase to you are some Apple trees which will be found in Orchards around the region.
In other news we have just added several new FAQs to our website including a statement regarding the announced release of the CRYENGINE3 SDK which you can read below or here.
We are looking for new team members so if your interested or just curious about joining the team, then take a look to see which positions are currently open and to find out more about the team.
If you like what you have seen or would like to contribute your own ideas, or thoughts about the mod directly to the developers you can visit our community forums.
Firstly for this update we would like to present the first in the new series of introduction videos. Introduction Video #1 has been created by [TWDEV] hannibaldinski to showcase the new Cromwell Mk.IV
"The Cromwell tank began its development as a new Cruiser tank to replace the ageing Crusader series. It was originally to be fitted with the 6-pounder; a good, high velocity anti-tank gun. This was soon overruled and it was fitted with a 75mm cannon like that of the Sherman, to ease ammunition needs and to provide better HE support for the infantry. This had the effect of greatly reducing the tank’s anti-armour capability.
With armour just as thin as that of the Sherman’s, the main advantages in the Cromwell design were found in its low silhouette compared to the Sherman, and in its extremely high speed of approx. 32mph, making it the fastest tank of the British army during WW2. This gave it enough agility to outflank German tank units, and a greater chance of making a kill-shot before the Cromwell in turn was knocked out.
In general, the Cromwell was a good, fast cruiser tank that gave excellent service in the British, Canadian, Polish, and Czech forces in Normandy, however it was rapidly made obsolete, as the Panther tank grew more and more common in the hedgerows of Normandy."
With armour just as thin as that of the Sherman’s, the main advantages in the Cromwell design were found in its low silhouette compared to the Sherman, and in its extremely high speed of approx. 32mph, making it the fastest tank of the British army during WW2. This gave it enough agility to outflank German tank units, and a greater chance of making a kill-shot before the Cromwell in turn was knocked out.
In general, the Cromwell was a good, fast cruiser tank that gave excellent service in the British, Canadian, Polish, and Czech forces in Normandy, however it was rapidly made obsolete, as the Panther tank grew more and more common in the hedgerows of Normandy."
The original Cromwell model was created by community member Coca-Cola and was finished off and textured by [TWDEV] Brrr.
In other news we have just added several new FAQs to our website including a statement regarding the announced release of the CRYENGINE3 SDK which you can read below or here.
Team Statement:
"The release of the CRYENGINE SDK presents the team with a exciting opportunity to push the boundaries of Traction Wars beyond what is possible as a Crysis Wars mod. However the information about the SDK is currently quite limited so at this stage we cannot make an informed decision. So in short - the option is being considered but we don't know... yet!"
We are looking for new team members so if your interested or just curious about joining the team, then take a look to see which positions are currently open and to find out more about the team.
If you like what you have seen or would like to contribute your own ideas, or thoughts about the mod directly to the developers you can visit our community forums.