• Welcome to the Vanguard Community

    These forums date back to the game's origins as the Crysis mod Traction Wars. Over the years the game and internet habits have evolved and discord.gg/vanguardww2 is now the principle home of the community.

    The team continue to read and reply to posts here, but we can be contacted more quickly on Discord.

News Update #20: Ironside

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General Naga

Director/Founder
Pathfinder Games
Hello and welcome to the 20th update from the Traction Wars Team. The past couple of months have seen some great progress being made by the team towards alpha including the first British vehicles to being rigged and the continuing implementation of our first custom gamemode.

Firstly for this update we would like to present the first in the new series of introduction videos. Introduction Video #1 has been created by [TWDEV] hannibaldinski to showcase the new Cromwell Mk.IV


"The Cromwell tank began its development as a new Cruiser tank to replace the ageing Crusader series. It was originally to be fitted with the 6-pounder; a good, high velocity anti-tank gun. This was soon overruled and it was fitted with a 75mm cannon like that of the Sherman, to ease ammunition needs and to provide better HE support for the infantry. This had the effect of greatly reducing the tank’s anti-armour capability.

With armour just as thin as that of the Sherman’s, the main advantages in the Cromwell design were found in its low silhouette compared to the Sherman, and in its extremely high speed of approx. 32mph, making it the fastest tank of the British army during WW2. This gave it enough agility to outflank German tank units, and a greater chance of making a kill-shot before the Cromwell in turn was knocked out.

In general, the Cromwell was a good, fast cruiser tank that gave excellent service in the British, Canadian, Polish, and Czech forces in Normandy, however it was rapidly made obsolete, as the Panther tank grew more and more common in the hedgerows of Normandy."



The original Cromwell model was created by community member Coca-Cola and was finished off and textured by [TWDEV] Brrr.



Last update we welcomed [TWDEV] Dunathan to the team who has been busy creating suitable vegetation for the luscious Normandy countryside. The first of Dunthan's beautiful creations we would like to showcase to you are some Apple trees which will be found in Orchards around the region.




In other news we have just added several new FAQs to our website including a statement regarding the announced release of the CRYENGINE3 SDK which you can read below or here.


Team Statement:
"The release of the CRYENGINE SDK presents the team with a exciting opportunity to push the boundaries of Traction Wars beyond what is possible as a Crysis Wars mod. However the information about the SDK is currently quite limited so at this stage we cannot make an informed decision. So in short - the option is being considered but we don't know... yet!"



We are looking for new team members so if your interested or just curious about joining the team, then take a look to see which positions are currently open and to find out more about the team.

If you like what you have seen or would like to contribute your own ideas, or thoughts about the mod directly to the developers you can visit our community forums.
 

Maniche

Level Designer
Pathfinder Games
On behalf of the team, thank you, guys!

We hope this News Update was tasty, and we'll be back with more in the next one.

Maniche
 

swatty

Member
sweet :) i like the trees on the map:) btw it would be nice to see a german tank in the text news post :) mfg
 

Sir Apple

Well-known member
Instead of retyping it I'll just post what Brrr posted earlier today on our moddb page :)

No interior as of yet is made, other than the main gun sight and machine gun sights. Were going to have a fixed position 3d model of the drivers hatch/viewing slit though as an optional driving view along with the top of the turret and third person views.

Although I'd like to add we are removing 3rd person views from the game.

Apple
 
U

Unregistered

I've been following you guys for a while on this mod, great work, can't wait, looks amazying!!!!
 

[JR]Hussar

Member
!!!8|!!! Absolutely sublime from the textures to the working suspension to the environment to the music choice. I'm glad to see a team doing something right rather than trying to blitz through it and get it out there asap, it's like building a Rolls Royce as opposed to a Ford Fiesta. Well done guys!
 

[JR]Hussar

Member
Its not everyday we get compared to Rolls Royce - thanks Hussar :)

Well perhaps not in words, but if you were to do a poll which asked "which car manufacturer's ethos do you feel fits our own closest" Rolls would definitely win by a long shot as Rolls Royce is associated with careful design and quality control. This is what I see when reading through the different news updates, look at the material you are producing and also how I guage your attitudes when reading your posts throughout the forum.

It's a well deserved comparison by my books. As a potential future Tank Commander and someone who has been reading all about tanks from the Sloths of WW1 to the Armoured computers on today's battlefield, studying their stats and characteristics and making comparisons (I know it's a bit sad, but it's what I love most in the world) I'll be paying VERY close attention to anything to do with Armoured warfare on this forum. This isn't to say I shan't be scrutinizing the other material aswell, but Armour is going to be a key area where I shall be particularly interested.

Keep up the good work chaps!
 
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