In our last update we reported on our visit to EuroGamer Expo 2013. We return today to in-game content with the FLAK 38 by [TWDEV] brrr. The FLAK 38 was a 20mm cannon designed for anti-aircraft duty by the Germans in 1939. An improvement on it's predecessor, the FLAK 30, it fired a 20mm cannon shell at 220 rounds per minute and was extremely useful both in AA roles and in ground combat due to its high explosive shells.
Generally mounted on a stationary pedestal with movement obtained by a two wheeled trailer, the FLAK 38 could be fired from it's trailer but it was more often decoupled for stability in AA roles. It used a 20 round magazine so loaders had to move quickly, constantly cycling in fresh magazines. The gunner had both reflective and telescope sights and fired using a foot pedal.
The bunker shown is one designed for protection of rear line artillery and observation positions. As such it offers little ability to fire at ground targets and primarily was made to defend the crew from strafing attacks, hence the rotunda and raised concrete surround. From here the crew could target enemy planes and be assured of some protection from enemy strafing runs. It is hard to say if the concept was effective in combat.
Interested in joining the team?
The team is currently looking for 3D Artists and Particle Artists who have experience in CRYENGINE. If you have the experience and are interested in being part of our friendly and professional team then please head over to our recruitment page for further details.
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Generally mounted on a stationary pedestal with movement obtained by a two wheeled trailer, the FLAK 38 could be fired from it's trailer but it was more often decoupled for stability in AA roles. It used a 20 round magazine so loaders had to move quickly, constantly cycling in fresh magazines. The gunner had both reflective and telescope sights and fired using a foot pedal.
The bunker shown is one designed for protection of rear line artillery and observation positions. As such it offers little ability to fire at ground targets and primarily was made to defend the crew from strafing attacks, hence the rotunda and raised concrete surround. From here the crew could target enemy planes and be assured of some protection from enemy strafing runs. It is hard to say if the concept was effective in combat.
Interested in joining the team?
The team is currently looking for 3D Artists and Particle Artists who have experience in CRYENGINE. If you have the experience and are interested in being part of our friendly and professional team then please head over to our recruitment page for further details.
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