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Ideas/Suggestions! (Rank system, Medals, Scores, HUD, other)

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FlyingR

Member
Hey guys! Below are a few ideas regarding the game.

Ranking System

Players shouldn't be given promotions so easily. They should be given to players who work really hard both in and off the battlefield and demonstrate that they are truly sacrificing themselves for the team. Therefore I believe that rank promotions should be assigned to players who meet at least 2 (if not all) of these 3 factors:

1. Players who are an essential asset to their team: by capturing flags, destroying objectives, being a good medic, or being a true teamworker, should deserve or at least be noticed for a promotion.

2. Players who have a lot of experience: the more you have been playing, attending battles, demonstrating that you are putting your maximum effort and time into trying to achieve your team's victory should be considered for a promotion.

3. Players who have been recommended by at least 2 higher ranked players: As the games go on, higher ranking staff should obviously check the performance of their team and if they notice good behavior and work from their men, they should reward accordingly. If they notice a player exceeding their expectations, they should talk with chain of command in order to give this successful player a promotion.

I think that this system of giving promotions is fair for everybody and should motivate players to really work hard.

Medals

Another method of motivating people is by giving medals. Medals should meet similar factors to the above to reward players.
Medals could include:
- First parachute jump
- Finishing boot camp
- Funniest blooper (for this, the whole team could vote on it)
- Best teamwork player (same as above)
- Best squad leader
- Best squad
- Completing the first campaign
- and so on...

Scores

An issue that a few people pointed out is that personal score (kills/deaths/etc). I think that they should be shown only in private (as in the forums, after the game finished, and in a section of when the game is opened like BF2) for personal view and for team Leader view so that they can analyze and see the performance of their team players. During the game, there should NOT be a score table. Players should not focus on their scores and their team scores. They should focus on the game. So no Tab button showing who has the most points please! That button can be used for something more useful!

HUD

Things that should appear in the HUD display should be maybe just a compass, like a BF2: Project Reality so the players know where they are heading or where the objectives are. As well, whoever is talking on mumble. Health, bullets, ammo, map, crosshair, etc. should not be included.

When the players are getting fired at, or surpress, the screen could become blurry and shaky making it hard for the players to aim and shoot back.

Others

Wounded players:
Players should be able to carry the wounded to safety. If a player is down and is wounded (maybe a leg got shot), another player could come and (at the press of a button) put his arm around the wounded and take him to safety or where a medic is. As well, if the player is heavily wounded and cannot walk then there's the option of one team member either dragging the body or have 2 team members carrying the wounded mate. This action of carrying/dragging would only be available if a player is wounded.

Prisoners: There could be an option where we could capture an enemy and interrogate him or something like that. You would need at least 3 players to capture one enemy or something like that. If the prisoner cooperates he could be re spawned where his squad leader is without suffering any loss for the team but if he does not cooperate something negative could happen to the whole team. It could be during any game (capture any soldier) or it could be during a specific game or mission (capture an officer). The action of capturing an enemy could be the same button to carrying the wounded. I know this one is quite hard and tough, but it could be fun.

Well that is all, hope it wasn't too long!
 

Aristle

Member
About the ranking system, I think you brought up a good idea of having more than one prerequisite to be promoted. My main concern is that option 3 can easily be abused by other players who favor a certain player simply because they are friends, option 2 is vague because it is very difficult to define what maximum effort means, and option 1 is too objective. Many games use objective based scoring systems, but it doesn't fully represent the efforts that every player makes in achieving that objective. For example, a player may not enter the capping circle in time. It is also difficult to define what a "true team worker" is.

About the medals, I would personally prefer realistic medals to maintain realism.

About the HUD, I don't, think they will be including much or anything at all unless you decide to have it. Here's a thread that describes more about it.

About prisoners, let me just say that this isn't Arma. That may not be what you were thinking, but that's what came to mind when I see people talking about it. They will most likely (surely) will not be including this. Here's a thread that talks about it more.
 
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FlyingR

Member
Hey Aristle, first of all, thanks for the reply.

For the ranking system, that's why you would need at least to higher officers so it wouldn't be that biased. As for the other two criterias, it would be subject to the officers who would check their players performance and experience based both on the score and in-game play. Although, as you mentioned it would be too objective. But I hope that ranks are not given to people based on kills and deaths because that wouldn't represent anything to the team, just some skills.

As for the medals, yeah I completely agree with that.

As for the HUDs, damn, I didn't see that thread before, that actually looks amazing, well done!

As for prisoners, I don't know how Arma works, and what I had in mind has almost anything to do with the thread you showed, but yeah it may be too complicated and wouldn't quite work
 

Aniallator

Member
Historical medals would be awesome. One of my other posts...

"Each faction would have a dozen or so historical decorations; for example, British decorations would include the Distinguished Service Medal and the Victoria Cross, while German decorations would include the Order of the German Cross (Silver Class) and the Order of the Knight's Cross of the Iron Cross with Oak Leaves, Swords, and Diamonds... quite a mouthful, I know :) A decoration might be awarded after doing one of several things. Accomplishing objectives in such-and-such minutes, killing such-and-such enemies in a round, killing such-and-such enemies in such-and-such seconds... you get the idea. However, you can't be awarded a decoration until you've been awarded the decoration that preceeds it."
 
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