Will TW have highly realistic bullet tracer effects, bullet impact particle, and high quality enhanced audio effects for supersonic incoming cracks & pops that really make you fearful in-game?
Will these crack and pop sounds have added advanced audio effects to make them even more impressive and scary, and set them apart from the handful of games that already use these crack and pop effects for their incoming bullet sounds?
Will you guys be creating impressive particle effects for various surfaces that bullets can impact on? For example if a tracer round hit a sandstone wall would you see a dust cloud combined with smoke as the tracer round is still burning inside the wall? Will there be equally impressive sounds for said bullet impacts? I would imagine a high speed bullet hitting wood/brick/ect would have some serious noise to it and not just the pathetic sounds so many games use to represent this.
Will hedges and other foliage be cut to shreds from bullets?
Will shockwaves from ordinance cause your player to fall to the ground with force, stumble/trip over, or cause a slight inertia effect all depending on distance from said ordinance explosion?
Will shrapnel from ordinance be more dynamic and unpredictable, so that players can't just run out in open field knowing they will be perfectly OK as long as they stay out of the predictable damage radius area? In real life soldiers would take cover like their life depended on it!
Will the visual and audio impairment effects from suppression and explosives be done nicely and not some cheap and nasty red/grey screen fade effect like RO2 and most other games design it? I find this feature of RO2 the most disgusting foulest feature of that game.
Any feature of a game, regardless of weather it is positive or negative to the player, should be a pleasure to witness, not a cheap disgusting red/grey screen effect that looks utter ****. You should want to be suppressed and under explosive barrage just to witness the nicely designed, good looking effects on the screen before you. Please put the effort in!
Will these crack and pop sounds have added advanced audio effects to make them even more impressive and scary, and set them apart from the handful of games that already use these crack and pop effects for their incoming bullet sounds?
Will you guys be creating impressive particle effects for various surfaces that bullets can impact on? For example if a tracer round hit a sandstone wall would you see a dust cloud combined with smoke as the tracer round is still burning inside the wall? Will there be equally impressive sounds for said bullet impacts? I would imagine a high speed bullet hitting wood/brick/ect would have some serious noise to it and not just the pathetic sounds so many games use to represent this.
Will hedges and other foliage be cut to shreds from bullets?
Will shockwaves from ordinance cause your player to fall to the ground with force, stumble/trip over, or cause a slight inertia effect all depending on distance from said ordinance explosion?
Will shrapnel from ordinance be more dynamic and unpredictable, so that players can't just run out in open field knowing they will be perfectly OK as long as they stay out of the predictable damage radius area? In real life soldiers would take cover like their life depended on it!
Will the visual and audio impairment effects from suppression and explosives be done nicely and not some cheap and nasty red/grey screen fade effect like RO2 and most other games design it? I find this feature of RO2 the most disgusting foulest feature of that game.
Any feature of a game, regardless of weather it is positive or negative to the player, should be a pleasure to witness, not a cheap disgusting red/grey screen effect that looks utter ****. You should want to be suppressed and under explosive barrage just to witness the nicely designed, good looking effects on the screen before you. Please put the effort in!